Beispiel #1
0
    public static void GenerateAllTerrain()
    {
        numCompleted = 0;

        Perlin2D.Initialize();
        Perlin3D.Initialize();
        Voronoi.Initialize();

        for (int x = 0; x < WidthChunks; x++)
        {
            for (int z = 0; z < WidthChunks; z++)
            {
                ThreadManager.QueueWork(GenerateTerrainSection, new Vector2i(x, z), false);
            }
        }
    }