private void Awake()
        {
            if (_VolumeType == VolumeType.BGM)
            {
                _VolumeBar.OnSelectAsObservable()
                .Subscribe(_ => Debug.Log("BGMを流す"));

                _Mixer.SetFloat("BGM", VolumeValueHelper.NormalizedValueToVolume(AudioVolumeSave.GetBGMVolume()));
                _VolumeBar.value = AudioVolumeSave.GetBGMVolume();
                _VolumeBar.OnValueChangedAsObservable()
                .Subscribe(volume =>
                {
                    AudioVolumeSave.SetBGMVolume(volume);
                    _Mixer.SetFloat("BGM", VolumeValueHelper.NormalizedValueToVolume(volume));
                    AudioVolumeSave.Save();
                });
            }
            if (_VolumeType == VolumeType.SE)
            {
                _VolumeBar.OnSelectAsObservable()
                .ThrottleFirst(TimeSpan.FromSeconds(0.7))
                .Subscribe(_ => Debug.Log("SEを鳴らす"));
                _Mixer.SetFloat("SE", VolumeValueHelper.NormalizedValueToVolume(AudioVolumeSave.GetBGMVolume()));
                _VolumeBar.value = AudioVolumeSave.GetSEVolume();
                _VolumeBar.OnValueChangedAsObservable()
                .Subscribe(volume =>
                {
                    AudioVolumeSave.SetSEVolume(volume);
                    _Mixer.SetFloat("SE", VolumeValueHelper.NormalizedValueToVolume(volume));
                    AudioVolumeSave.Save();
                });
            }
        }
 private void Awake()
 {
     _Mixier.SetFloat("BGM", VolumeValueHelper.NormalizedValueToVolume(AudioVolumeSave.GetBGMVolume()));
     _Mixier.SetFloat("SE", VolumeValueHelper.NormalizedValueToVolume(AudioVolumeSave.GetSEVolume()));
 }