Beispiel #1
0
        public void MixToFile(string filename, bool applyReplayGain)
        {
            Console.WriteLine("Mixing per-channel data...");
            Console.WriteLine("Computing ReplayGain...");
            // Mix the audio. We should probably not be re-reading it here... we could do this in the same pass as loading.
            foreach (var reader in _data.Select(channel => channel.WavReader))
            {
                reader.Position = 0;
            }

            if (applyReplayGain)
            {
                // We read it in a second at a time, to calculate Replay Gains
                var mixer      = new MixingSampleProvider(_data.Select(channel => channel.WavReader.ToSampleProvider().ToStereo()));
                var buffer     = new float[mixer.WaveFormat.SampleRate * 2];
                var replayGain = new TrackGain(SampleRate);
                for (;;)
                {
                    int numRead = mixer.Read(buffer, 0, buffer.Length);
                    if (numRead == 0)
                    {
                        break;
                    }

                    // And analyze
                    replayGain.AnalyzeSamples(buffer, numRead);
                }

                // The +3 is to make it at "YouTube loudness", which is a lot louder than ReplayGain defaults to.
                var gain = replayGain.GetGain() + 3;

                Console.WriteLine($"Applying ReplayGain ({gain:N} dB) and saving to {filename}");

                // Reset the readers again
                foreach (var reader in _data.Select(channel => channel.WavReader))
                {
                    reader.Position = 0;
                }

                mixer = new MixingSampleProvider(_data.Select(channel => channel.WavReader.ToSampleProvider().ToStereo()));
                var amplifier = new VolumeSampleProvider(mixer)
                {
                    Volume = (float)Math.Pow(10, gain / 20)
                };
                WaveFileWriter.CreateWaveFile(filename, amplifier.ToWaveProvider());
            }
            else
            {
                var mixer = new MixingSampleProvider(_data.Select(channel => channel.WavReader.ToSampleProvider().ToStereo()));
                WaveFileWriter.CreateWaveFile(filename, mixer.ToWaveProvider());
            }
        }
Beispiel #2
0
        public static void MixToFile(IList <Channel> channels, string filename, bool applyReplayGain)
        {
            Console.WriteLine("Mixing per-channel data...");

            // We make new readers...
            var readers = new List <WaveFileReader>();

            try
            {
                readers.AddRange(channels.Select(c => new WaveFileReader(c.Filename)));

                if (applyReplayGain)
                {
                    Console.WriteLine("Computing ReplayGain...");
                    // We read it in a second at a time, to calculate Replay Gains
                    var       mixer      = new MixingSampleProvider(readers.Select(x => x.ToSampleProvider().ToStereo()));
                    const int sampleRate = 44100;
                    var       resampler  = new WdlResamplingSampleProvider(mixer, sampleRate);
                    // We use a 1s buffer...
                    var buffer     = new float[sampleRate * 2]; // *2 for stereo
                    var replayGain = new TrackGain(sampleRate);
                    for (;;)
                    {
                        int numRead = resampler.Read(buffer, 0, buffer.Length);
                        if (numRead == 0)
                        {
                            break;
                        }

                        // And analyze
                        replayGain.AnalyzeSamples(buffer, numRead);
                    }

                    // The +3 is to make it at "YouTube loudness", which is a lot louder than ReplayGain defaults to.
                    // TODO make this configurable?
                    var gain = replayGain.GetGain() + 3;

                    Console.WriteLine($"Applying ReplayGain ({gain:N} dB) and saving to {filename}");

                    // Reset the readers
                    foreach (var reader in readers)
                    {
                        reader.Position = 0;
                    }

                    // We make a new mixer just in case resetting the previous one is problematic...
                    mixer = new MixingSampleProvider(readers.Select(x => x.ToSampleProvider().ToStereo()));
                    var amplifier = new VolumeSampleProvider(mixer)
                    {
                        Volume = (float)Math.Pow(10, gain / 20)
                    };
                    WaveFileWriter.CreateWaveFile(filename, amplifier.ToWaveProvider());
                }
                else
                {
                    var mixer = new MixingSampleProvider(readers.Select(x => x.ToSampleProvider().ToStereo()));
                    WaveFileWriter.CreateWaveFile(filename, mixer.ToWaveProvider());
                }
            }
            finally
            {
                foreach (var reader in readers)
                {
                    reader.Dispose();
                }
            }
        }