Beispiel #1
0
 public void LoadVitals()
 {
     LoadXML("VitalData.xml", _vData);
     if (_vData.ToString() != "")
     {
         //use a referenced UserData here, deserialize from saved string
         vitalContainerData = (VitalContainer)DeserializeObject(_vData, "VitalData.xml");
     }
 }
Beispiel #2
0
 private void Start()
 {
     // Where we want to save and load to and from - persistant data path at Assets/...
     _FileLocation = Application.dataPath;
     //_FileName = "SaveData.xml";
     graphData = GameObject.Find("Cursor").GetComponent <PointPlotter>();
     // we need soemthing to store the information into
     vitalContainerData = new VitalContainer();
     drugContainerData  = new DrugContainer();
     uiManager          = GetComponent <UIManager>();
     PopulateGraphFields();
 }
Beispiel #3
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    public void UpdateYAxisDD(VitalContainer _vitalData)
    {
        yAxisDropdown = GameObject.Find("yAxisDD").GetComponent <Dropdown>();
        yAxisDropdown.ClearOptions();
        List <string> vitalNames = new List <string>();

        foreach (VitalContainer.VitalData vitalData in _vitalData._vitalDat)
        {
            vitalNames.Add(vitalData.name.Trim());
        }
        yAxisDropdown.AddOptions(vitalNames);
    }
Beispiel #4
0
    public void UpdateVitalInputFields(VitalContainer _vitalData)
    {
        List <Dropdown.OptionData> menuOptions = vitalDropDown.GetComponent <Dropdown>().options;

        foreach (VitalContainer.VitalData vitalData in _vitalData._vitalDat)
        {
            if (menuOptions[vitalDropDown.value].text == vitalData.name.Trim())
            {
                vitalName.text      = vitalData.name.Trim();
                vitalInfo.text      = vitalData.info.Trim();
                vitalMinStatus.text = vitalData.minStatus.Trim();
                vitalMaxStatus.text = vitalData.maxStatus.Trim();
                vitalUnits.text     = vitalData.units.Trim();
            }
        }
    }