public void morph(Avatar av)
        {
            if (av.VisualParameters == null)
                return;

            ThreadPool.QueueUserWorkItem(sync =>
            {
                int x = 0;

                // We need a lock here as we may get multiple packets thrown at us and we should at least
                // process them in turn not 1/2 process one then start to process the next.
                // That said av might not be the best lock object, but it will do for the moment
                lock (av)
                {
                    if (av.VisualParameters.Length > 123)
                    {
                        if (av.VisualParameters[31] > 127)
                        {
                            msex = VisualParamEx.EparamSex.SEX_MALE;
                        }
                        else
                        {
                            msex = VisualParamEx.EparamSex.SEX_FEMALE;
                        }
                    }

                    foreach (GLMesh mesh in _meshes.Values)
                    {
                        mesh.resetallmorphs();
                    }

                    skel.resetbonescales();

                    foreach (byte vpvalue in av.VisualParameters)
                    {
                        if (x >= VisualParamEx.tweakable_params.Count)
                        {
                            //Logger.Log("Two many visual paramaters in Avatar appearance", Helpers.LogLevel.Warning);
                            break;
                        }

                        VisualParamEx vpe = (VisualParamEx)VisualParamEx.tweakable_params.GetByIndex(x);

                        if (vpe.sex != VisualParamEx.EparamSex.SEX_BOTH && vpe.sex != msex)
                        {
                            x++;
                            continue;
                        }

                        VisualAppearanceParameters[x] = vpvalue;

                        float value = (vpvalue / 255.0f);
                        this.applyMorph(av, vpe.ParamID, value);

                        x++;
                    }

                    vpsent = true;
                    this.skel.mNeedsMeshRebuild = true;
                    // Don't update actual meshes here anymore, we do it every frame because of animation anyway

                }
            });
        }
        public void morph(Avatar av)
        {
            if (av.VisualParameters == null)
                return;

            ThreadPool.QueueUserWorkItem(sync =>
            {
                int x = 0;

                if (av.VisualParameters.Length > 123)
                {
                    if (av.VisualParameters[31] > 127)
                    {
                        msex = VisualParamEx.EparamSex.SEX_MALE;
                    }
                    else
                    {
                        msex = VisualParamEx.EparamSex.SEX_FEMALE;
                    }
                }

                foreach (GLMesh mesh in _meshes.Values)
                {
                    mesh.resetallmorphs();
                }

                foreach (byte vpvalue in av.VisualParameters)
                {
                    /*
                    if (vpsent == true && VisualAppearanceParameters[x] == vpvalue)
                    {

                       x++;
                       continue;
                    }
                    */

                    VisualAppearanceParameters[x] = vpvalue;

                    if (x >= VisualParamEx.tweakable_params.Count)
                    {
                        //Logger.Log("Two many visual paramaters in Avatar appearance", Helpers.LogLevel.Warning);
                        break;
                    }

                    VisualParamEx vpe = (VisualParamEx)VisualParamEx.tweakable_params.GetByIndex(x);

                    if (vpe.sex != VisualParamEx.EparamSex.SEX_BOTH && vpe.sex != msex)
                    {
                        x++;
                        continue;
                    }

                    float value = (vpvalue / 255.0f);
                    this.morphtest(av, vpe.ParamID, value);

                    x++;
                    //  if (x > 100)
                    //    break;
                }

                vpsent = true;

                foreach (GLMesh mesh in _meshes.Values)
                {
                    mesh.applyjointweights();
                }
            });
        }