Beispiel #1
0
 private void InitMatrix(float left, float bottom, float right, float top)
 {
     this.CSCom.SetAnchorPointVisiable(true);
     this.CSCom.SetControlPointVisiable(true);
     if (this.selectedObjects.Count <VisualObject>() == 1)
     {
         VisualObject visualObject = this.selectedParentObjects.FirstOrDefault <VisualObject>();
         this.AnchorPoint = visualObject.GetBoundingAnchorPoint();
         PointF boundingSize = visualObject.GetBoundingSize();
         this.Size         = boundingSize;
         this.Position     = visualObject.Position;
         this.Scale        = visualObject.Scale;
         this.RotationSkew = visualObject.RotationSkew;
         if (!visualObject.OperationFlag.HasFlag(OperationMask.ScaleFlag) && !visualObject.OperationFlag.HasFlag(OperationMask.RotationFlag))
         {
             this.CSCom.SetControlPointVisiable(false);
         }
         this.CSCom.SetAnchorPointVisiable(visualObject.OperationFlag.HasFlag(OperationMask.AnchorMoveFlag));
     }
     else
     {
         this.AnchorPoint  = new ScaleValue(0.5f, 0.5f, 0.1, -99999999.0, 99999999.0);
         this.Size         = new PointF(right - left, top - bottom);
         this.RotationSkew = new ScaleValue(0f, 0f, 0.1, -99999999.0, 99999999.0);
         this.Scale        = new ScaleValue(1f, 1f, 0.1, -99999999.0, 99999999.0);
         PointF anchorPointInPoints = this.CSCom.GetAnchorPointInPoints();
         this.Position = new PointF(left + anchorPointInPoints.X, bottom + anchorPointInPoints.Y);
     }
 }
Beispiel #2
0
        private void InitBoundingBox()
        {
            float num  = 0f;
            float num2 = 0f;
            float num3 = 0f;
            float num4 = 0f;
            bool  flag = true;

            foreach (VisualObject current in this.selectedObjects)
            {
                VisualObject visualObject = current;
                PointF       boundingSize = visualObject.GetBoundingSize();
                Rectangle    rect         = new Rectangle(0, 0, (int)boundingSize.X, (int)boundingSize.Y);
                CSRect       cSRect       = this.CSCom.RectApplyTransform(rect, visualObject.GetCSVisual().ConvertToNodeMatrix(this.canvasObject.GetCSVisual()));
                if (flag)
                {
                    num  = cSRect.MinX();
                    num2 = cSRect.MinY();
                    num3 = cSRect.MaxX();
                    num4 = cSRect.MaxY();
                    flag = false;
                }
                else
                {
                    num  = Math.Min(num, cSRect.MinX());
                    num2 = Math.Min(num2, cSRect.MinY());
                    num3 = Math.Max(num3, cSRect.MaxX());
                    num4 = Math.Max(num4, cSRect.MaxY());
                }
            }
            this.InitMatrix(num, num2, num3, num4);
        }