Beispiel #1
0
        public override void Enter(int preStateName)
        {
            base.Enter(preStateName);

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} StateVisitorLeaveZooEntryQueueFull.Enter", entity.entityID);
            DebugFile.GetInstance().MarkGameObject(entity.mainGameObject, "visitor_{0}_{1}_{2}", entity.entityID, (VisitorState)this.preStateName, (VisitorState)this.stateName);
            entity.moveSpeed = Config.globalConfig.getInstace().ZooVisitorBackSpeed;
            MessageManager.GetInstance().Regist((int)UFrameBuildinMessage.Arrived, this.OnArrived);
            MessageManager.GetInstance().Regist((int)GameMessageDefine.VisitorWhereLeaveFromReply, this.OnVisitorWhereLeaveFromReply);

            //走回去的路,广告游客(ship)没有停车场逻辑,地下游客走地下, 地上游客走申请
            EntityFuncType entityFuncType = (EntityFuncType)(entity.entityFuncType);

            switch (entityFuncType)
            {
            case EntityFuncType.Visitor_From_Ship:
                EntityVisitor.GodownPath(entity, PathManager.GetInstance().GetPath(
                                             Config.globalConfig.getInstace().AdvertVisitorOut));
                break;

            case EntityFuncType.Visitor_From_Car:
                //这里没有走申请,得发个消息,让底下停车场数量-1
                MessageInt.Send((int)GameMessageDefine.DirectMinusOneUnderParkingNum, entity.entityID);
                EntityVisitor.GodownReversePath(entity, Config.globalConfig.getInstace().EntryQueueObservePath);
                break;

            case EntityFuncType.Visitor_From_GroundParking:
                VisitorWhereLeaveFromApply.Send(entity.entityID);
                break;

            default:
                string e = string.Format("没有这种游客类型{0}", entityFuncType);
                throw new System.Exception(e);
            }

            //生成愤怒表情
            var pool = PoolManager.GetInstance().GetGameObjectPool(9301);

            expGo             = pool.New();
            expTrans          = expGo.transform;
            expTrans.position = entity.position;
            ExpressionScaleAnim(expTrans, Config.globalConfig.getInstace().ExpressionScaleOrg,
                                Config.globalConfig.getInstace().ExpressionScaleMax,
                                Config.globalConfig.getInstace().ExpressionScaleDuration,
                                Config.globalConfig.getInstace().ExpressionDuration);
        }
        protected void OnArrived(Message msg)
        {
            var _msg = (MessageArrived)msg;

            var entity = (this.fsmCtr as FSMMachineVisitor).ownerEntity;

            //自己的entity
            if (_msg.followPath.ownerEntity.entityID != entity.entityID)
            {
                return;
            }

            var entityFuncType = (EntityFuncType)entity.entityFuncType;

            //到达离开的起点,向1000走
            if (_msg.followPath.isArrivedEnd && !isArrivedStartOfPathTo1000)
            {
                isArrivedStartOfPathTo1000 = true;
                EntityVisitor.GodownPath(entity, pathOfTo1000);
                return;
            }

            //向动物园外走(已经走到1000了)
            if (_msg.followPath.isArrivedEnd && !isArrivedEndOfPathTo1000)
            {
                DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 往回走", entity.entityID);
                isArrivedEndOfPathTo1000 = true;

                //switch(entityFuncType)
                //{
                //    case EntityFuncType.Visitor_From_Ship:
                //        EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().AdvertVisitorLeavePath);
                //        break;
                //    case EntityFuncType.Visitor_From_Car:
                //        EntityVisitor.GodownPath(entity, pathOfLeaveZoo);
                //        break;
                //    case EntityFuncType.Visitor_From_GroundParking:
                //        EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().GroundParkingVistorBasePath);
                //        break;
                //    default:
                //        string e = string.Format("没有这种游客类型{0}", entityFuncType);
                //        throw new System.Exception(e);
                //}

                //如果是广告游客直接离开
                //非广告游客请求是从地面还是地下走
                switch (entityFuncType)
                {
                case EntityFuncType.Visitor_From_Ship:
                    EntityVisitor.GodownPath(entity, Config.globalConfig.getInstace().AdvertVisitorLeavePath);
                    break;

                case EntityFuncType.Visitor_From_Car:
                case EntityFuncType.Visitor_From_GroundParking:
                    VisitorWhereLeaveFromApply.Send(entity.entityID);
                    break;

                default:
                    string e = string.Format("没有这种游客类型{0}", entityFuncType);
                    throw new System.Exception(e);
                }

                return;
            }

            if (_msg.followPath.isArrivedEnd)
            {
                //LogWarp.Log("结束离开");
                //DebugFile.GetInstance().WriteKeyFile(entity.entityID, "{0} 回收", entity.entityID);
                //EntityManager.GetInstance().RemoveFromEntityMovables(entity);

                ////通知生成离开的汽车
                //if (entity.entityFuncType == (int)EntityFuncType.Visitor_From_Car)
                //{
                //    MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo);
                //}

                //switch (entityFuncType)
                //{
                //    case EntityFuncType.Visitor_From_Car:
                //        //EntityManager.GetInstance().RemoveFromEntityMovables(entity);
                //        ////通知生成离开的汽车
                //        //MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo);
                //        //break;
                //    case EntityFuncType.Visitor_From_GroundParking:
                //        //转向走向地面停车场
                //        //isToStateVisitorGotoGroundParking = true;
                //        VisitorWhereLeaveFromApply.Send(entity.entityID);
                //        break;
                //    case EntityFuncType.Visitor_From_Ship:
                //        EntityManager.GetInstance().RemoveFromEntityMovables(entity);
                //        break;
                //    default:
                //        string e = string.Format("没有这种游客类型{0}", entityFuncType);
                //        throw new System.Exception(e);
                //}

                //地下游客清除自己,通知生成离开的车
                //广告游客清除自己
                //地上游客,不可能,是异常
                switch (entityFuncType)
                {
                case EntityFuncType.Visitor_From_Ship:
                    EntityManager.GetInstance().RemoveFromEntityMovables(entity);
                    break;

                case EntityFuncType.Visitor_From_Car:
                    DebugFile.GetInstance().WriteKeyFile("FromUnder_", "{0}", entity.entityID);
                    EntityManager.GetInstance().RemoveFromEntityMovables(entity);
                    ////通知生成离开的汽车
                    MessageManager.GetInstance().Send((int)GameMessageDefine.SpawnVisitorCarLeaveZoo);
                    break;

                default:
                    string e = string.Format("这里不可能出现这种游客类型{0}", entityFuncType);
                    throw new System.Exception(e);
                }
            }
        }