public Virtual_Channel_RAW_Pdu_Ex(Virtual_Channel_RAW_Pdu originalPacket, RdpbcgrClientContext clientContext)
     : base(clientContext)
 {
     this.commonHeader       = originalPacket.commonHeader;
     this.channelPduHeader   = originalPacket.channelPduHeader;
     this.virtualChannelData = originalPacket.virtualChannelData;
 }
        /// <summary>
        /// Reasemble Chunk Data
        /// </summary>
        /// <param name="pdu"></param>
        /// <returns></returns>
        internal Virtual_Channel_Complete_Pdu ReassembleChunkData(Virtual_Channel_RAW_Pdu pdu)
        {
            if (!channelDicById.ContainsKey(pdu.commonHeader.channelId))
            {
                // drop the pdu if the channel id does not exist
                //return null;
                throw new ArgumentException("The channel id of the pdu does not exist!");
            }
            ServerStaticVirtualChannel channel = (ServerStaticVirtualChannel)channelDicById[pdu.commonHeader.channelId];

            return(channel.ReassembleChunkData(pdu));
        }
Beispiel #3
0
        /// <summary>
        /// Send static virtual channel data
        /// </summary>
        /// <param name="channelId">Channel ID</param>
        /// <param name="channelPduHeader">Channel PDU Header</param>
        /// <param name="SVCData"></param>
        public void SendPacket(UInt16 channelId, CHANNEL_PDU_HEADER channelPduHeader, byte[] SVCData)
        {
            Virtual_Channel_RAW_Pdu channelPdu = new Virtual_Channel_RAW_Pdu(context);

            RdpbcgrUtility.FillCommonHeader(ref channelPdu.commonHeader,
                                            TS_SECURITY_HEADER_flags_Values.SEC_IGNORE_SEQNO
                                            | TS_SECURITY_HEADER_flags_Values.SEC_RESET_SEQNO,
                                            context,
                                            channelId);
            channelPdu.virtualChannelData = SVCData;
            channelPdu.channelPduHeader   = channelPduHeader;

            context.Client.SendPdu(channelPdu);
        }
        /// <summary>
        /// Decompress the virtual channel data into decompressedBuffer buffer.
        /// After decompressing the last pdu, the member decompressedBuffer contains
        /// the complete virtual data.
        /// </summary>
        /// <param name="pdu">The virtual channel pdu includes header and data.</param>
        /// <returns>If the reassemble is complete, then return the completePdu. Else return null.</returns>
        internal Virtual_Channel_Complete_Pdu ReassembleChunkData(Virtual_Channel_RAW_Pdu pdu)
        {
            if (pdu == null || pdu.virtualChannelData == null)
            {
                return(null);
            }

            // the first chunk
            if ((pdu.channelPduHeader.flags & CHANNEL_PDU_HEADER_flags_Values.CHANNEL_FLAG_FIRST)
                == CHANNEL_PDU_HEADER_flags_Values.CHANNEL_FLAG_FIRST)
            {
                completePdu           = new Virtual_Channel_Complete_Pdu();
                completePdu.rawPdus   = new System.Collections.ObjectModel.Collection <Virtual_Channel_RAW_Pdu>();
                completePdu.channelId = channelId;
                decompressedBuffer.Clear();
            }


            byte[] decompressedData = pdu.virtualChannelData;

            if (mppcDecompressor != null)   // has compression
            {
                CompressMode flag = CompressMode.None;

                if ((pdu.channelPduHeader.flags & CHANNEL_PDU_HEADER_flags_Values.CHANNEL_PACKET_AT_FRONT)
                    == CHANNEL_PDU_HEADER_flags_Values.CHANNEL_PACKET_AT_FRONT)
                {
                    flag |= CompressMode.SetToFront;
                }

                if ((pdu.channelPduHeader.flags & CHANNEL_PDU_HEADER_flags_Values.CHANNEL_PACKET_COMPRESSED)
                    == CHANNEL_PDU_HEADER_flags_Values.CHANNEL_PACKET_COMPRESSED)
                {
                    flag |= CompressMode.Compressed;
                }

                if ((pdu.channelPduHeader.flags & CHANNEL_PDU_HEADER_flags_Values.CHANNEL_PACKET_FLUSHED)
                    == CHANNEL_PDU_HEADER_flags_Values.CHANNEL_PACKET_FLUSHED)
                {
                    flag |= CompressMode.Flush;
                }

                if (flag != CompressMode.None)
                {
                    decompressedData = mppcDecompressor.Decompress(pdu.virtualChannelData, flag);
                }
            }

            if (completePdu != null)
            {
                completePdu.rawPdus.Add(pdu);
                decompressedBuffer.AddRange(decompressedData);
            }
            else
            {
                // not need to reassemble
                Virtual_Channel_Complete_Pdu returnPDU = new Virtual_Channel_Complete_Pdu();
                returnPDU.rawPdus   = new System.Collections.ObjectModel.Collection <Virtual_Channel_RAW_Pdu>();
                returnPDU.channelId = channelId;
                returnPDU.rawPdus.Add(pdu);
                returnPDU.virtualChannelData = decompressedData;
                return(returnPDU);
            }


            // the last chunk
            if ((pdu.channelPduHeader.flags & CHANNEL_PDU_HEADER_flags_Values.CHANNEL_FLAG_LAST)
                == CHANNEL_PDU_HEADER_flags_Values.CHANNEL_FLAG_LAST)
            {
                if (decompressedBuffer != null)
                {
                    completePdu.virtualChannelData = decompressedBuffer.ToArray();
                }

                Virtual_Channel_Complete_Pdu returnPDU = completePdu;
                completePdu = null;
                return(returnPDU);
            }

            return(null);
        }