public override void CreateAssets() { if (!AtPause) { return; } VirtualMap.CreateExitGate(Owner, this, new Vector(11200, 6400)); VirtualMap.CreateGalaxyGate(Owner, GGID, new Vector(9300, 6400)); }
public override void CreateAssets() { if (!AtPause) { return; } VirtualMap.CreateExitGate(Owner, this, new Vector(11200, 6400)); VirtualMap.CreateGalaxyGate(Owner, GGID, new Vector(9300, 6400)); }