public VirtualStick(Input input, VirtualAxis.Overlaps overlapBehaviour, float circularDeadzone = 0f) { Horizontal = new VirtualAxis(input, overlapBehaviour); Vertical = new VirtualAxis(input, overlapBehaviour); CircularDeadzone = circularDeadzone; }
public VirtualStick(Input input, VirtualAxis.Overlaps overlapBehaviour) { Horizontal = new VirtualAxis(input, overlapBehaviour); Vertical = new VirtualAxis(input, overlapBehaviour); }