Beispiel #1
0
 public void PublishVideo(string filename)
 {
     if (System.IO.File.Exists(filename))
     {
         Debug.Log("[VimeoRecorder] Uploading to Vimeo");
         m_vimeoUploader.Upload(filename);
     }
     else
     {
         Debug.LogError("File doesn't exist, try recording it again");
     }
 }
    public IEnumerator Can_Upload_Very_Big_File()
    {
        UnityEngine.TestTools.LogAssert.NoUnexpectedReceived();

        //Register events
        uploader.OnUploadComplete += UploadComplete;
        uploader.OnUploadProgress += UploadProgress;
        uploader.OnUploadInit     += UploadInit;
        uploader.OnError          += UploadError;
        uploader.OnNetworkError   += UploadError;

        //Upload the big file
        uploader.Upload(VERY_BIG_FILE_PATH);
        yield return(new WaitUntil(() => uploaded == true));

        Assert.IsTrue(uploaded);
    }
Beispiel #3
0
 public void Upload_Sets_File_Info()
 {
     uploader.Upload(TEST_IMAGE_PATH);
     Assert.AreEqual(uploader.file, TEST_IMAGE_PATH);
     Assert.IsNotNull(uploader.fileInfo);
 }