Beispiel #1
0
        private async Task TryInjectVillagerAsync(string internalName, int slot)
        {
            var vd = State.Existing[slot + Config.MinVillagerIndex];

            if (vd == null)
            {
                await ReplyAsync("Villager data not initialized. Tell the bot owner to enable the correct setting.").ConfigureAwait(false);

                return;
            }

            var replace = VillagerSwap.GetReplacementVillager(vd, internalName, true);
            var user    = Context.User;
            var mention = Context.User.Mention;
            var request = new VillagerRequest(user.Username, user.Id, new[] { replace })
            {
                Index    = slot,
                OnFinish = success =>
                {
                    var reply = success
                        ? $"Villager has been injected by the bot at Index {slot}. Please go talk to them!"
                        : "Failed to inject villager. Please tell the bot owner to look at the logs!";
                    Task.Run(async() => await ReplyAsync($"{mention}: {reply}").ConfigureAwait(false));
                }
            };

            State.Injections.Enqueue(request);

            var msg = $"{mention}: Villager inject request{(request.Items.Count > 1 ? "s have" : " has")} been added to the queue and will be injected momentarily.";

            await ReplyAsync(msg).ConfigureAwait(false);
        }
Beispiel #2
0
        private void B_ReplaceVillager_Click(object sender, EventArgs e)
        {
            if (!Clipboard.ContainsText())
            {
                WinFormsUtil.Error(MessageStrings.MsgVillagerReplaceNoText);
                return;
            }

            var internalName = Clipboard.GetText();

            if (!VillagerResources.IsVillagerDataKnown(internalName))
            {
                internalName = GameInfo.Strings.VillagerMap.FirstOrDefault(z => string.Equals(z.Value, internalName, StringComparison.InvariantCultureIgnoreCase)).Key;
                if (internalName == default)
                {
                    WinFormsUtil.Error(string.Format(MessageStrings.MsgVillagerReplaceUnknownName, internalName));
                    return;
                }
            }

            var index    = VillagerIndex;
            var villager = Villagers[index];

            if (villager is not Villager2 v2)
            {
                WinFormsUtil.Error(MessageStrings.MsgVillagerReplaceOutdatedSaveFormat);
                return;
            }

            var houses     = SAV.GetVillagerHouses();
            var houseIndex = Array.FindIndex(houses, z => z.NPC1 == index);
            var exist      = new VillagerInfo(v2, houses[houseIndex]);
            var replace    = VillagerSwap.GetReplacementVillager(exist, internalName);

            var nh = new VillagerHouse(replace.House);

            SAV.SetVillagerHouse(nh, houseIndex);
            var nv = new Villager2(replace.Villager);

            LoadVillager(Villagers[index] = nv);
            System.Media.SystemSounds.Asterisk.Play();
        }