Beispiel #1
0
        /// <summary>
        /// Allow change between VillageTypes (Offensive, Defensive, Nobles, ...)
        /// </summary>
        private static void AddVillageTypeCommand(UICommand menu, VillageType typeToSet, VillageType typeCurrent, CommandEventHandler onVillageTypeChange)
        {
            bool isCurrentlySet = typeCurrent.HasFlag(typeToSet);

            var command = new UICommand("", typeToSet.GetDescription());

            command.Tag     = typeToSet;
            command.Image   = typeToSet.GetImage(true);
            command.Checked = isCurrentlySet ? InheritableBoolean.True : InheritableBoolean.False;
            command.Click  += onVillageTypeChange;
            menu.Commands.Add(command);
        }
Beispiel #2
0
        public static void AddSetVillageTypeCommand(this UIContextMenu menu, CommandEventHandler onVillageTypeChange, Village village)
        {
            VillageType currentVillageType = village == null ? VillageType.None : village.Type;
            UICommand   villageTypes       = menu.AddCommand(ControlsRes.VillageContextMenu_SetPurpose, null, currentVillageType.GetImage(true));

            AddVillageTypeCommand(villageTypes, VillageType.Attack, currentVillageType, onVillageTypeChange);
            AddVillageTypeCommand(villageTypes, VillageType.Catapult, currentVillageType, onVillageTypeChange);
            AddVillageTypeCommand(villageTypes, VillageType.Defense, currentVillageType, onVillageTypeChange);
            villageTypes.Commands.AddSeparator();
            AddVillageTypeCommand(villageTypes, VillageType.Noble, currentVillageType, onVillageTypeChange);
            AddVillageTypeCommand(villageTypes, VillageType.Scout, currentVillageType, onVillageTypeChange);
            AddVillageTypeCommand(villageTypes, VillageType.Farm, currentVillageType, onVillageTypeChange);
        }
Beispiel #3
0
        /// <summary>
        /// Allow change between VillageTypes (Offensive, Defensive, Nobles, ...)
        /// </summary>
        private static void AddVillageTypeCommand(UICommand menu, VillageType typeToSet, VillageType typeCurrent, CommandEventHandler onVillageTypeChange)
        {
            bool isCurrentlySet = typeCurrent.HasFlag(typeToSet);

            var command = new UICommand("", typeToSet.GetDescription());
            command.Tag = typeToSet;
            command.Image = typeToSet.GetImage(true);
            command.Checked = isCurrentlySet ? InheritableBoolean.True : InheritableBoolean.False;
            command.Click += onVillageTypeChange;
            menu.Commands.Add(command);
        }