Beispiel #1
0
    public void EndAnimationComrfirm()
    {
        //CommonObjectScript.isViewPoppup = false;
        if (iDButtonComfirmApply == 1)
        {
            this.gameObject.SetActive(false);
            if (idButton == 2)
            {
                commonObject.GetComponent <CommonObjectScript>().ResultButtonVisible();
                commonObject.GetComponent <CommonObjectScript>().typeReasearch = 1;

                //Application.LoadLevel("VilageResearch");
                LoadingScene.ShowLoadingScene("VilageResearch", true);
                VilageResearchController.ResetVilage();
            }
            else if (idButton == 3)
            {
                maketPopup.gameObject.SetActive(true);
            }
            else
            {
                CreatTownScenesController.isDenyContinue = false;
            }
        }
        else if (iDButtonComfirmApply == 2)
        {
            //  this.gameObject.SetActive(false);
        }
        isApply = false;
    }
Beispiel #2
0
 public void OKComfirm_ClickComfirm()
 {
     audioControl.PlaySound("Click 1");
     iDButtonComfirmApply = 1;
     panelCofirmApply.GetComponent <Animator>().Play("InVisible");
     if (!isApply)
     {
         if (idButton == 0 || idButton == 1)
         {
             if (CommonObjectScript.dollar >= TownScenesController.ListMaketResearchItem[idButtonItem].costCoin && VariableSystem.diamond >= TownScenesController.ListMaketResearchItem[idButtonItem].costDiamond)
             {
                 TownScenesController.townsBusy[3] = true;
                 if (idButtonItem > 4)
                 {
                     CreateTimer(TownScenesController.ListMaketResearchItem[idButtonItem].time);
                     DialogAchievement.AddDataAchievement(13, 1);
                 }
                 else
                 {
                     CreateTimer(0);
                     DialogAchievement.AddDataAchievement(14, 1);
                 }
                 AddCommonObject(-TownScenesController.ListMaketResearchItem[idButtonItem].costCoin, -TownScenesController.ListMaketResearchItem[idButtonItem].costDiamond);
                 VilageResearchController.ResetVilage();
             }
             else
             {
                 // print(TownScenesController.ListMaketResearchItem[idButtonItem].costCoin + "aaaaaaaaaaaaaa");
                 if (TownScenesController.ListMaketResearchItem[idButtonItem].costCoin != 0)
                 {
                     GameObject.Find("CommonObject").GetComponent <CommonObjectScript>().ChangeDolar(TownScenesController.ListMaketResearchItem[idButtonItem].costCoin - CommonObjectScript.dollar);
                 }
                 else
                 {
                     DialogInapp.ShowInapp();
                 }
             }
         }
         isApply = true;
     }
 }
Beispiel #3
0
    void EndEvenAnimation()
    {
        CommonObjectScript.isViewPoppup = false;
        if (!isCloseClick)
        {
            if (commonObject.transform.FindChild("Btn_Result").gameObject.activeInHierarchy)
            {
                panelCofirmApply.gameObject.SetActive(true);
                panelCofirmApply.GetComponent <Animator>().Play("Visible");
            }
            else
            {
                // print("tiennnnnnnnnnnnnnnnnnnn  " + TownScenesController.ListMaketResearchItem[idButtonItem].costCoin);
                //if (!isApply)
                {
                    if (idButton == 2)
                    {
                        commonObject.GetComponent <CommonObjectScript>().ResultButtonVisible();
                        commonObject.GetComponent <CommonObjectScript>().typeReasearch = 1;

                        //Application.LoadLevel("VilageResearch");
                        VilageResearchController.ResetVilage();
                        LoadingScene.ShowLoadingScene("VilageResearch", true);
                        DialogAchievement.AddDataAchievement(12, 1);
                    }
                    else if (idButton == 3)
                    {
                        maketPopup.gameObject.SetActive(true);
                    }
                    else
                    {
                        if (CommonObjectScript.dollar >= TownScenesController.ListMaketResearchItem[idButtonItem].costCoin && VariableSystem.diamond >= TownScenesController.ListMaketResearchItem[idButtonItem].costDiamond)
                        {
                            TownScenesController.townsBusy[3] = true;
                            if (idButtonItem > 4)
                            {
                                CreateTimer(TownScenesController.ListMaketResearchItem[idButtonItem].time);
                                DialogAchievement.AddDataAchievement(13, 1);
                            }
                            else
                            {
                                CreateTimer(0);
                                DialogAchievement.AddDataAchievement(14, 1);
                            }
                            AddCommonObject(-TownScenesController.ListMaketResearchItem[idButtonItem].costCoin, -TownScenesController.ListMaketResearchItem[idButtonItem].costDiamond);
                            VilageResearchController.ResetVilage();
                        }
                        else
                        {
                            if (TownScenesController.ListMaketResearchItem[idButtonItem].costCoin != 0)
                            {
                                GameObject.Find("CommonObject").GetComponent <CommonObjectScript>().ChangeDolar(TownScenesController.ListMaketResearchItem[idButtonItem].costCoin - CommonObjectScript.dollar);
                            }
                            else
                            {
                                DialogInapp.ShowInapp();
                            }
                        }
                        CreatTownScenesController.isDenyContinue = false;
                    }
                    //isApply = true;
                }
                this.gameObject.SetActive(false);
            }
        }
        else
        {
            this.gameObject.SetActive(false);
            CreatTownScenesController.isDenyContinue = false;
        }
    }