public void Handle(GameTime gameTime) { try { if (Keyboard.GetState().IsKeyDown(Keys.F1) && players.Count >= 1) { viewportManager.SetViewports(new List <Car> { players[0] }); } if (Keyboard.GetState().IsKeyDown(Keys.F2) && players.Count >= 2) { viewportManager.SetViewports(new List <Car> { players[1] }); } if (Keyboard.GetState().IsKeyDown(Keys.F3) && players.Count >= 3) { viewportManager.SetViewports(new List <Car> { players[2] }); } if (Keyboard.GetState().IsKeyDown(Keys.F4) && players.Count >= 4) { viewportManager.SetViewports(new List <Car> { players[3] }); } if (Keyboard.GetState().IsKeyDown(Keys.F5)) { viewportManager.SetViewports(players); } if (Keyboard.GetState().IsKeyDown(Keys.F6)) { viewportManager.Viewports.ForEach(vp => vp.UseCameraSetup(CameraSetup.CameraDefault)); } if (Keyboard.GetState().IsKeyDown(Keys.F7)) { viewportManager.Viewports.ForEach(vp => vp.UseCameraSetup(CameraSetup.CameraInside)); } if (Keyboard.GetState().IsKeyDown(Keys.F8)) { viewportManager.Viewports.ForEach(vp => vp.UseCameraSetup(CameraSetup.CameraRear)); } } catch { // TODO: ignored } }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _background = Content.Load <Texture2D>("background"); Road.LoadContent(Content, _graphics); FinishLine.LoadContent(Content, _graphics); _agentFactory.LoadContent(Content); _courseObjectFactory.LoadContent(Content); _playerFactory.LoadContent(Content); _dashboard.LoadContent(Content); // TEMP InitializeModel(); _viewportManager.SetViewports(_players); }
public void Handle(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.F9)) { ToogleEnabled(); } if (!_enabled) { return; } if ((gameTime.TotalGameTime - _lastViewportChange).TotalMilliseconds > _changeInterval) { _viewportManager.SetViewports(GetActivePlayers(), GetActiveCamera()); _lastViewportChange = gameTime.TotalGameTime; } }
public void Handle(GameTime gameTime) { if (Keyboard.GetState().IsKeyDown(Keys.F9)) { ToogleEnabled(); } if (!_enabled) { return; } if ((gameTime.TotalGameTime - lastViewportChange).TotalMilliseconds > changeInterval) { var playersInFocus = new List <Car>(); if (activePlayerIndex == players.Count) { playersInFocus = players; } else { if (humanPlayerIndex != -1) { playersInFocus.Add(players[humanPlayerIndex]); } if (activePlayerIndex != humanPlayerIndex) { playersInFocus.Add(players[activePlayerIndex]); } } viewportManager.SetViewports(playersInFocus, GetActiveCamera()); activePlayerIndex = (++activePlayerIndex) % (players.Count + 1); lastViewportChange = gameTime.TotalGameTime; } }