Beispiel #1
0
        public List <VMPoint> GetVerticesAtPoint(int x, int y, Viewport3D viewport)
        {
            var       l   = viewport.Camera.Location;
            var       pos = new Coordinate((decimal)l.X, (decimal)l.Y, (decimal)l.Z);
            var       p   = new Coordinate(x, y, 0);
            const int d   = 5;

            return((from point in Points
                    let c = viewport.WorldToScreen(point.Coordinate)
                            where c != null && c.Z <= 1
                            where p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d
                            orderby(pos - point.Coordinate).LengthSquared()
                            select point).ToList());
        }
Beispiel #2
0
        private Matrix4?GetTransformationMatrix(Viewport3D viewport)
        {
            if (_mouseMovePoint == null || _mouseDownPoint == null || _pivotPoint == null)
            {
                return(null);
            }

            var originPoint = viewport.WorldToScreen(_pivotPoint);
            var origv       = (_mouseDownPoint - originPoint).Normalise();
            var newv        = (_mouseMovePoint - originPoint).Normalise();
            var angle       = DMath.Acos(Math.Max(-1, Math.Min(1, origv.Dot(newv))));

            if ((origv.Cross(newv).Z < 0))
            {
                angle = 2 * DMath.PI - angle;
            }

            var shf  = KeyboardState.Shift;
            var def  = Select.RotationStyle;
            var snap = (def == RotationStyle.SnapOnShift && shf) || (def == RotationStyle.SnapOffShift && !shf);

            if (snap)
            {
                var deg = angle * (180 / DMath.PI);
                var rnd = Math.Round(deg / 15) * 15;
                angle = rnd * (DMath.PI / 180);
            }

            Vector3 axis;
            var     dir = (viewport.Camera.Location - _pivotPoint.ToVector3()).Normalized();

            switch (_mouseDown)
            {
            case CircleType.Outer:
                axis = dir;
                break;

            case CircleType.X:
                axis = Vector3.UnitX;
                break;

            case CircleType.Y:
                axis = Vector3.UnitY;
                break;

            case CircleType.Z:
                axis = Vector3.UnitZ;
                break;

            default:
                return(null);
            }
            var dirAng = Math.Acos(Vector3.Dot(dir, axis)) * 180 / Math.PI;

            if (dirAng > 90)
            {
                angle = -angle;
            }

            var rotm = Matrix4.CreateFromAxisAngle(axis, (float)angle);
            var mov  = Matrix4.CreateTranslation(-_pivotPoint.ToVector3());
            var rot  = Matrix4.Mult(mov, rotm);

            return(Matrix4.Mult(rot, Matrix4.Invert(mov)));
        }
Beispiel #3
0
        protected override void Render3D(Viewport3D vp)
        {
            base.Render3D(vp);

            if (_currentTool != null)
            {
                _currentTool.Render3D(vp);
            }

            TextureHelper.Unbind();

            if (_currentTool == null || _currentTool.DrawVertices())
            {
                // Get us into 2D rendering
                Matrix.Set(MatrixMode.Projection);
                Matrix.Identity();
                Graphics.Helpers.Viewport.Orthographic(0, 0, vp.Width, vp.Height);
                Matrix.Set(MatrixMode.Modelview);
                Matrix.Identity();

                var half = new Coordinate(vp.Width, vp.Height, 0) / 2;
                // Render out the point handles
                GL.Begin(PrimitiveType.Quads);
                foreach (var point in Points)
                {
                    if (point.IsMidPoint && _showPoints == ShowPoints.Vertices)
                    {
                        continue;
                    }
                    if (!point.IsMidPoint && _showPoints == ShowPoints.Midpoints)
                    {
                        continue;
                    }

                    var c = vp.WorldToScreen(point.Coordinate);
                    if (c == null || c.Z > 1)
                    {
                        continue;
                    }
                    c -= half;

                    GL.Color3(Color.Black);
                    GL.Vertex2(c.DX - 4, c.DY - 4);
                    GL.Vertex2(c.DX - 4, c.DY + 4);
                    GL.Vertex2(c.DX + 4, c.DY + 4);
                    GL.Vertex2(c.DX + 4, c.DY - 4);

                    GL.Color3(point.GetColour());
                    GL.Vertex2(c.DX - 3, c.DY - 3);
                    GL.Vertex2(c.DX - 3, c.DY + 3);
                    GL.Vertex2(c.DX + 3, c.DY + 3);
                    GL.Vertex2(c.DX + 3, c.DY - 3);
                }
                GL.End();

                // Get back into 3D rendering
                Matrix.Set(MatrixMode.Projection);
                Matrix.Identity();
                Graphics.Helpers.Viewport.Perspective(0, 0, vp.Width, vp.Height, View.CameraFOV);
                Matrix.Set(MatrixMode.Modelview);
                Matrix.Identity();
                vp.Camera.Position();
            }

            var  type      = vp.Type;
            bool shaded    = type == Viewport3D.ViewType.Shaded || type == Viewport3D.ViewType.Textured,
                 textured  = type == Viewport3D.ViewType.Textured,
                 wireframe = type == Viewport3D.ViewType.Wireframe;

            // Render out the solid previews
            GL.Color3(Color.White);
            var faces = _copies.Keys.SelectMany(x => x.Faces).ToList();

            if (!wireframe)
            {
                if (shaded)
                {
                    MapObjectRenderer.EnableLighting();
                }
                GL.Enable(EnableCap.Texture2D);
                MapObjectRenderer.DrawFilled(faces.Where(x => !x.IsSelected), Color.FromArgb(255, 64, 192, 64), textured);
                MapObjectRenderer.DrawFilled(faces.Where(x => x.IsSelected), Color.FromArgb(255, 255, 128, 128), textured);
                GL.Disable(EnableCap.Texture2D);
                MapObjectRenderer.DisableLighting();

                GL.Color3(Color.Pink);
                MapObjectRenderer.DrawWireframe(faces, true, false);
            }
            else
            {
                GL.Color4(Color.FromArgb(255, 64, 192, 64));
                MapObjectRenderer.DrawWireframe(faces.Where(x => !x.IsSelected), true, false);
                GL.Color4(Color.FromArgb(255, 255, 128, 128));
                MapObjectRenderer.DrawWireframe(faces.Where(x => x.IsSelected), true, false);
            }
        }