Beispiel #1
0
        private ClipState GetStateAtPoint(int x, int y, Viewport2D viewport)
        {
            if (_clipPlanePoint1 == null || _clipPlanePoint2 == null || _clipPlanePoint3 == null)
            {
                return(ClipState.None);
            }

            var p  = viewport.ScreenToWorld(x, y);
            var p1 = viewport.Flatten(_clipPlanePoint1);
            var p2 = viewport.Flatten(_clipPlanePoint2);
            var p3 = viewport.Flatten(_clipPlanePoint3);

            var d = 5 / viewport.Zoom;

            if (p.X >= p1.X - d && p.X <= p1.X + d && p.Y >= p1.Y - d && p.Y <= p1.Y + d)
            {
                return(ClipState.MovingPoint1);
            }
            if (p.X >= p2.X - d && p.X <= p2.X + d && p.Y >= p2.Y - d && p.Y <= p2.Y + d)
            {
                return(ClipState.MovingPoint2);
            }
            if (p.X >= p3.X - d && p.X <= p3.X + d && p.Y >= p3.Y - d && p.Y <= p3.Y + d)
            {
                return(ClipState.MovingPoint3);
            }

            return(ClipState.None);
        }
Beispiel #2
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 protected virtual void LeftMouseDownToResize(Viewport2D viewport, ViewportEvent e)
 {
     State.ActiveViewport       = viewport;
     State.Action               = BoxAction.DownToResize;
     State.MoveStart            = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
     State.PreTransformBoxStart = State.BoxStart;
     State.PreTransformBoxEnd   = State.BoxEnd;
 }
Beispiel #3
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 protected virtual void LeftMouseDownToDraw(Viewport2D viewport, ViewportEvent e)
 {
     State.ActiveViewport = viewport;
     State.Action         = BoxAction.DownToDraw;
     State.BoxStart       = SnapIfNeeded(viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y)));
     State.BoxEnd         = State.BoxStart;
     State.Handle         = ResizeHandle.BottomLeft;
     OnBoxChanged();
 }
Beispiel #4
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        private void Render2D(Viewport2D viewport, Document document)
        {
            var start = viewport.Flatten(document.Map.CordonBounds.Start);
            var end   = viewport.Flatten(document.Map.CordonBounds.End);

            var min = viewport.ScreenToWorld(0, 0);
            var max = viewport.ScreenToWorld(viewport.Width, viewport.Height);

            GL.Color4(Color.FromArgb(128, Color.Purple));
            GL.Begin(PrimitiveType.Quads);

            GL.Vertex3(min.DX, min.DY, 0);
            GL.Vertex3(max.DX, min.DY, 0);
            GL.Vertex3(max.DX, start.DY, 0);
            GL.Vertex3(min.DX, start.DY, 0);

            GL.Vertex3(min.DX, end.DY, 0);
            GL.Vertex3(max.DX, end.DY, 0);
            GL.Vertex3(max.DX, max.DY, 0);
            GL.Vertex3(min.DX, max.DY, 0);

            GL.Vertex3(min.DX, start.DY, 0);
            GL.Vertex3(start.DX, start.DY, 0);
            GL.Vertex3(start.DX, end.DY, 0);
            GL.Vertex3(min.DX, end.DY, 0);

            GL.Vertex3(end.DX, start.DY, 0);
            GL.Vertex3(max.DX, start.DY, 0);
            GL.Vertex3(max.DX, end.DY, 0);
            GL.Vertex3(end.DX, end.DY, 0);

            GL.End();


            GL.LineWidth(2);
            GL.Begin(PrimitiveType.LineLoop);
            GL.Color3(Color.Red);
            GL.Vertex3(start.DX, start.DY, start.DZ);
            GL.Vertex3(end.DX, start.DY, start.DZ);
            GL.Vertex3(end.DX, end.DY, start.DZ);
            GL.Vertex3(start.DX, end.DY, start.DZ);
            GL.End();
            GL.LineWidth(1);
        }
Beispiel #5
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        public void BeforeRender2D(Viewport2D viewport)
        {
            _offset       = 3 / (double)viewport.Zoom;
            _fadeDistance = 200 / (double)viewport.Zoom;
            var mp = viewport.PointToClient(Control.MousePosition);

            _mousePos = viewport.ScreenToWorld(new Coordinate(mp.X, viewport.Height - mp.Y, 0));
            GL.Enable(EnableCap.LineSmooth);
            GL.Begin(PrimitiveType.Lines);
        }
Beispiel #6
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        public override Matrix4?GetTransformationMatrix(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document doc, IEnumerable <Widget> activeWidgets)
        {
            var origin = viewport.ZeroUnusedCoordinate((state.PreTransformBoxStart + state.PreTransformBoxEnd) / 2);
            var rw     = activeWidgets.OfType <RotationWidget>().FirstOrDefault();

            if (rw != null)
            {
                origin = rw.GetPivotPoint();
            }

            var forigin = viewport.Flatten(origin);

            var origv = (state.MoveStart - forigin).Normalise();
            var newv  = (viewport.ScreenToWorld(e.X, viewport.Height - e.Y) - forigin).Normalise();

            var angle = DMath.Acos(Math.Max(-1, Math.Min(1, origv.Dot(newv))));

            if ((origv.Cross(newv).Z < 0))
            {
                angle = 2 * DMath.PI - angle;
            }

            var shf  = KeyboardState.Shift;
            var def  = Select.RotationStyle;
            var snap = (def == RotationStyle.SnapOnShift && shf) || (def == RotationStyle.SnapOffShift && !shf);

            if (snap)
            {
                var deg = angle * (180 / DMath.PI);
                var rnd = Math.Round(deg / 15) * 15;
                angle = rnd * (DMath.PI / 180);
            }

            Matrix4 rotm;

            if (viewport.Direction == Viewport2D.ViewDirection.Top)
            {
                rotm = Matrix4.CreateRotationZ((float)angle);
            }
            else if (viewport.Direction == Viewport2D.ViewDirection.Front)
            {
                rotm = Matrix4.CreateRotationX((float)angle);
            }
            else
            {
                rotm = Matrix4.CreateRotationY((float)-angle);  // The Y axis rotation goes in the reverse direction for whatever reason
            }
            var mov = Matrix4.CreateTranslation((float)-origin.X, (float)-origin.Y, (float)-origin.Z);
            var rot = Matrix4.Mult(mov, rotm);

            return(Matrix4.Mult(rot, Matrix4.Invert(mov)));
        }
Beispiel #7
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        /// <summary>
        /// Get the VM points at the provided coordinate, ordered from top to bottom (for the supplied viewport).
        /// </summary>
        /// <param name="x">The X coordinate</param>
        /// <param name="y">The Y coordinate</param>
        /// <param name="viewport">The viewport</param>
        /// <returns>The points ordered from top to bottom, or an empty set if no points were found</returns>
        public List <VMPoint> GetVerticesAtPoint(int x, int y, Viewport2D viewport)
        {
            var p = viewport.ScreenToWorld(x, y);
            var d = 5 / viewport.Zoom; // Tolerance value = 5 pixels

            // Order by the unused coordinate in the view (which is the up axis) descending to get the "closest" point
            return((from point in Points
                    let c = viewport.Flatten(point.Coordinate)
                            where p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d
                            let unused = viewport.GetUnusedCoordinate(point.Coordinate)
                                         orderby unused.X + unused.Y + unused.Z descending
                                         select point).ToList());
        }
Beispiel #8
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        protected virtual Coordinate GetResizeDistance(Viewport2D viewport, ViewportEvent e)
        {
            var origin = GetResizeOrigin(viewport);

            if (origin == null)
            {
                return(null);
            }
            var before = State.MoveStart;
            var after  = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);

            return(SnapIfNeeded(origin + after - before) - origin);
        }
Beispiel #9
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        private Coordinate GetResizeDistance(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document document)
        {
            var origin = GetResizeOrigin(viewport, state, document);

            if (origin == null)
            {
                return(null);
            }
            var before = state.MoveStart;
            var after  = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);

            return(SnapIfNeeded(origin + after - before, document) - origin);
        }
Beispiel #10
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        public override List <VMPoint> GetVerticesAtPoint(int x, int y, Viewport2D viewport)
        {
            var verts = MainTool.GetVerticesAtPoint(x, y, viewport);

            var p = viewport.ScreenToWorld(x, y);
            var d = 8 / viewport.Zoom; // Tolerance value = 8 pixels
            var c = viewport.Flatten(_origin.Coordinate);

            if (p.X >= c.X - d && p.X <= c.X + d && p.Y >= c.Y - d && p.Y <= c.Y + d)
            {
                verts.Insert(0, _origin);
            }

            return(verts);
        }
Beispiel #11
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        private MapObject SelectionTest(Viewport2D viewport, ViewportEvent e)
        {
            // Create a box to represent the click, with a tolerance level
            var unused    = viewport.GetUnusedCoordinate(new Coordinate(100000, 100000, 100000));
            var tolerance = 4 / viewport.Zoom; // Selection tolerance of four pixels
            var used      = viewport.Expand(new Coordinate(tolerance, tolerance, 0));
            var add       = used + unused;
            var click     = viewport.Expand(viewport.ScreenToWorld(e.X, viewport.Height - e.Y));
            var box       = new Box(click - add, click + add);

            var centerHandles = Sledge.Settings.Select.DrawCenterHandles;
            var centerOnly    = Sledge.Settings.Select.ClickSelectByCenterHandlesOnly;

            // Get the first element that intersects with the box, selecting or deselecting as needed
            return(Document.Map.WorldSpawn.GetAllNodesIntersecting2DLineTest(box, centerHandles, centerOnly).FirstOrDefault());
        }
Beispiel #12
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        /// <summary>
        /// When the mouse is hovering over the box, do collision tests against the handles and change the cursor if needed.
        /// </summary>
        /// <param name="viewport">The viewport</param>
        /// <param name="e">The mouse event</param>
        protected override void MouseHoverWhenDrawn(Viewport2D viewport, ViewportEvent e)
        {
            if (_currentTool == null)
            {
                base.MouseHoverWhenDrawn(viewport, e);
                return;
            }

            var padding = 7 / viewport.Zoom;

            viewport.Cursor      = Cursors.Default;
            State.Action         = BoxAction.Drawn;
            State.ActiveViewport = null;

            var now   = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
            var start = viewport.Flatten(State.BoxStart);
            var end   = viewport.Flatten(State.BoxEnd);

            var ccs = new Coordinate(Math.Min(start.X, end.X), Math.Min(start.Y, end.Y), 0);
            var cce = new Coordinate(Math.Max(start.X, end.X), Math.Max(start.Y, end.Y), 0);

            // Check center handle
            if (now.X > ccs.X && now.X < cce.X && now.Y > ccs.Y && now.Y < cce.Y)
            {
                State.Handle         = ResizeHandle.Center;
                State.ActiveViewport = viewport;
                State.Action         = BoxAction.ReadyToResize;
                viewport.Cursor      = CursorForHandle(State.Handle);
                return;
            }

            // Check other handles
            foreach (var handle in _currentTool.GetHandles(start, end, viewport.Zoom).Where(x => _currentTool.FilterHandle(x.Item1)))
            {
                var x = handle.Item2;
                var y = handle.Item3;
                if (now.X < x - padding || now.X > x + padding || now.Y < y - padding || now.Y > y + padding)
                {
                    continue;
                }
                State.Handle         = handle.Item1;
                State.ActiveViewport = viewport;
                State.Action         = BoxAction.ReadyToResize;
                viewport.Cursor      = CursorForHandle(State.Handle);
                return;
            }
        }
Beispiel #13
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        protected virtual void MouseHoverWhenDrawn(Viewport2D viewport, ViewportEvent e)
        {
            var now    = viewport.ScreenToWorld(e.X, viewport.Height - e.Y);
            var start  = viewport.Flatten(State.BoxStart);
            var end    = viewport.Flatten(State.BoxEnd);
            var handle = GetHandle(now, start, end, HandleWidth / viewport.Zoom);

            if (handle.HasValue)
            {
                viewport.Cursor      = CursorForHandle(handle.Value);
                State.Handle         = handle.Value;
                State.Action         = BoxAction.ReadyToResize;
                State.ActiveViewport = viewport;
            }
            else
            {
                viewport.Cursor      = Cursors.Default;
                State.Action         = BoxAction.Drawn;
                State.ActiveViewport = null;
            }
        }
Beispiel #14
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        private State GetStateAtPoint(int x, int y, Viewport2D viewport, out Camera activeCamera)
        {
            var d = 5 / viewport.Zoom;

            foreach (var cam in GetCameras())
            {
                var p    = viewport.ScreenToWorld(x, y);
                var pos  = viewport.Flatten(cam.EyePosition);
                var look = viewport.Flatten(cam.LookPosition);
                activeCamera = cam;
                if (p.X >= pos.X - d && p.X <= pos.X + d && p.Y >= pos.Y - d && p.Y <= pos.Y + d)
                {
                    return(State.MovingPosition);
                }
                if (p.X >= look.X - d && p.X <= look.X + d && p.Y >= look.Y - d && p.Y <= look.Y + d)
                {
                    return(State.MovingLook);
                }
            }

            activeCamera = null;
            return(State.None);
        }
 public void ViewportRightClick(Viewport2D vp, ViewportEvent e)
 {
     ViewportContextMenu.Instance.AddNonSelectionItems(_document, vp);
     if (!_document.Selection.IsEmpty() && !_document.Selection.InFaceSelection && ToolManager.ActiveTool is SelectTool)
     {
         var selectionBoundingBox = _document.Selection.GetSelectionBoundingBox();
         var point = vp.ScreenToWorld(e.X, vp.Height - e.Y);
         var start = vp.Flatten(selectionBoundingBox.Start);
         var end   = vp.Flatten(selectionBoundingBox.End);
         if (point.X >= start.X && point.X <= end.X && point.Y >= start.Y && point.Y <= end.Y)
         {
             // Clicked inside the selection bounds
             ViewportContextMenu.Instance.AddSelectionItems(_document, vp);
         }
     }
     if (ToolManager.ActiveTool != null)
     {
         ToolManager.ActiveTool.OverrideViewportContextMenu(ViewportContextMenu.Instance, vp, e);
     }
     if (ViewportContextMenu.Instance.Items.Count > 0)
     {
         ViewportContextMenu.Instance.Show(vp, e.X, e.Y);
     }
 }
Beispiel #16
0
        public override Matrix4?GetTransformationMatrix(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document doc, IEnumerable <Widget> activeWidgets)
        {
            var shearUpDown   = state.Handle == BaseBoxTool.ResizeHandle.Left || state.Handle == BaseBoxTool.ResizeHandle.Right;
            var shearTopRight = state.Handle == BaseBoxTool.ResizeHandle.Top || state.Handle == BaseBoxTool.ResizeHandle.Right;

            var nsmd      = viewport.ScreenToWorld(e.X, viewport.Height - e.Y) - state.MoveStart;
            var mouseDiff = SnapIfNeeded(nsmd, doc);

            if (KeyboardState.Shift)
            {
                mouseDiff = doc.Snap(nsmd, doc.Map.GridSpacing / 2);
            }

            var relative    = viewport.Flatten(state.PreTransformBoxEnd - state.PreTransformBoxStart);
            var shearOrigin = (shearTopRight) ? state.PreTransformBoxStart : state.PreTransformBoxEnd;

            var shearAmount = new Coordinate(mouseDiff.X / relative.Y, mouseDiff.Y / relative.X, 0);

            if (!shearTopRight)
            {
                shearAmount *= -1;
            }

            var shearMatrix = Matrix4.Identity;
            var sax         = (float)shearAmount.X;
            var say         = (float)shearAmount.Y;

            switch (viewport.Direction)
            {
            case Viewport2D.ViewDirection.Top:
                if (shearUpDown)
                {
                    shearMatrix.M12 = say;
                }
                else
                {
                    shearMatrix.M21 = sax;
                }
                break;

            case Viewport2D.ViewDirection.Front:
                if (shearUpDown)
                {
                    shearMatrix.M23 = say;
                }
                else
                {
                    shearMatrix.M32 = sax;
                }
                break;

            case Viewport2D.ViewDirection.Side:
                if (shearUpDown)
                {
                    shearMatrix.M13 = say;
                }
                else
                {
                    shearMatrix.M31 = sax;
                }
                break;
            }


            var stran = Matrix4.CreateTranslation((float)-shearOrigin.X, (float)-shearOrigin.Y, (float)-shearOrigin.Z);
            var shear = Matrix4.Mult(stran, shearMatrix);

            return(Matrix4.Mult(shear, Matrix4.Invert(stran)));
        }
Beispiel #17
0
        protected Tuple <Coordinate, Coordinate> GetResizedBoxCoordinates(Viewport2D viewport, ViewportEvent e)
        {
            if (State.Action != BoxAction.Resizing && State.Action != BoxAction.Drawing)
            {
                return(Tuple.Create(State.BoxStart, State.BoxEnd));
            }
            var now    = SnapIfNeeded(viewport.ScreenToWorld(e.X, viewport.Height - e.Y));
            var cstart = viewport.Flatten(State.BoxStart);
            var cend   = viewport.Flatten(State.BoxEnd);

            // Proportional scaling
            var ostart       = viewport.Flatten(State.PreTransformBoxStart ?? Coordinate.Zero);
            var oend         = viewport.Flatten(State.PreTransformBoxEnd ?? Coordinate.Zero);
            var owidth       = oend.X - ostart.X;
            var oheight      = oend.Y - ostart.Y;
            var proportional = KeyboardState.Ctrl && State.Action == BoxAction.Resizing && owidth != 0 && oheight != 0;

            switch (State.Handle)
            {
            case ResizeHandle.TopLeft:
                cstart.X = now.X;
                cend.Y   = now.Y;
                break;

            case ResizeHandle.Top:
                cend.Y = now.Y;
                break;

            case ResizeHandle.TopRight:
                cend.X = now.X;
                cend.Y = now.Y;
                break;

            case ResizeHandle.Left:
                cstart.X = now.X;
                break;

            case ResizeHandle.Center:
                var cdiff    = cend - cstart;
                var distance = GetResizeDistance(viewport, e);
                if (distance == null)
                {
                    cstart = viewport.Flatten(State.PreTransformBoxStart) + now - SnapIfNeeded(State.MoveStart);
                }
                else
                {
                    cstart = viewport.Flatten(State.PreTransformBoxStart) + distance;
                }
                cend = cstart + cdiff;
                break;

            case ResizeHandle.Right:
                cend.X = now.X;
                break;

            case ResizeHandle.BottomLeft:
                cstart.X = now.X;
                cstart.Y = now.Y;
                break;

            case ResizeHandle.Bottom:
                cstart.Y = now.Y;
                break;

            case ResizeHandle.BottomRight:
                cend.X   = now.X;
                cstart.Y = now.Y;
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            if (proportional)
            {
                var nwidth  = cend.X - cstart.X;
                var nheight = cend.Y - cstart.Y;
                var mult    = Math.Max(nwidth / owidth, nheight / oheight);
                var pwidth  = owidth * mult;
                var pheight = oheight * mult;
                var wdiff   = pwidth - nwidth;
                var hdiff   = pheight - nheight;
                switch (State.Handle)
                {
                case ResizeHandle.TopLeft:
                    cstart.X -= wdiff;
                    cend.Y   += hdiff;
                    break;

                case ResizeHandle.TopRight:
                    cend.X += wdiff;
                    cend.Y += hdiff;
                    break;

                case ResizeHandle.BottomLeft:
                    cstart.X -= wdiff;
                    cstart.Y -= hdiff;
                    break;

                case ResizeHandle.BottomRight:
                    cend.X   += wdiff;
                    cstart.Y -= hdiff;
                    break;
                }
            }
            cstart = viewport.Expand(cstart) + viewport.GetUnusedCoordinate(State.BoxStart);
            cend   = viewport.Expand(cend) + viewport.GetUnusedCoordinate(State.BoxEnd);
            return(Tuple.Create(cstart, cend));
        }
Beispiel #18
0
        private Tuple <Coordinate, Coordinate> GetBoxCoordinatesForSelectionResize(Viewport2D viewport, ViewportEvent e, BaseBoxTool.BoxState state, Document document)
        {
            if (state.Action != BaseBoxTool.BoxAction.Resizing)
            {
                return(Tuple.Create(state.BoxStart, state.BoxEnd));
            }
            var now    = SnapIfNeeded(viewport.ScreenToWorld(e.X, viewport.Height - e.Y), document);
            var cstart = viewport.Flatten(state.BoxStart);
            var cend   = viewport.Flatten(state.BoxEnd);

            // Proportional scaling
            var ostart       = viewport.Flatten(state.PreTransformBoxStart ?? Coordinate.Zero);
            var oend         = viewport.Flatten(state.PreTransformBoxEnd ?? Coordinate.Zero);
            var owidth       = oend.X - ostart.X;
            var oheight      = oend.Y - ostart.Y;
            var proportional = KeyboardState.Ctrl && state.Action == BaseBoxTool.BoxAction.Resizing && owidth != 0 && oheight != 0;

            switch (state.Handle)
            {
            case BaseBoxTool.ResizeHandle.TopLeft:
                cstart.X = Math.Min(now.X, cend.X - 1);
                cend.Y   = Math.Max(now.Y, cstart.Y + 1);
                break;

            case BaseBoxTool.ResizeHandle.Top:
                cend.Y = Math.Max(now.Y, cstart.Y + 1);
                break;

            case BaseBoxTool.ResizeHandle.TopRight:
                cend.X = Math.Max(now.X, cstart.X + 1);
                cend.Y = Math.Max(now.Y, cstart.Y + 1);
                break;

            case BaseBoxTool.ResizeHandle.Left:
                cstart.X = Math.Min(now.X, cend.X - 1);
                break;

            case BaseBoxTool.ResizeHandle.Center:
                var cdiff = cend - cstart;
                cstart = viewport.Flatten(state.PreTransformBoxStart) + now - SnapIfNeeded(state.MoveStart, document);
                cend   = cstart + cdiff;
                break;

            case BaseBoxTool.ResizeHandle.Right:
                cend.X = Math.Max(now.X, cstart.X + 1);
                break;

            case BaseBoxTool.ResizeHandle.BottomLeft:
                cstart.X = Math.Min(now.X, cend.X - 1);
                cstart.Y = Math.Min(now.Y, cend.Y - 1);
                break;

            case BaseBoxTool.ResizeHandle.Bottom:
                cstart.Y = Math.Min(now.Y, cend.Y - 1);
                break;

            case BaseBoxTool.ResizeHandle.BottomRight:
                cend.X   = Math.Max(now.X, cstart.X + 1);
                cstart.Y = Math.Min(now.Y, cend.Y - 1);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
            if (proportional)
            {
                var nwidth  = cend.X - cstart.X;
                var nheight = cend.Y - cstart.Y;
                var mult    = Math.Max(nwidth / owidth, nheight / oheight);
                var pwidth  = owidth * mult;
                var pheight = oheight * mult;
                var wdiff   = pwidth - nwidth;
                var hdiff   = pheight - nheight;
                switch (state.Handle)
                {
                case BaseBoxTool.ResizeHandle.TopLeft:
                    cstart.X -= wdiff;
                    cend.Y   += hdiff;
                    break;

                case BaseBoxTool.ResizeHandle.TopRight:
                    cend.X += wdiff;
                    cend.Y += hdiff;
                    break;

                case BaseBoxTool.ResizeHandle.BottomLeft:
                    cstart.X -= wdiff;
                    cstart.Y -= hdiff;
                    break;

                case BaseBoxTool.ResizeHandle.BottomRight:
                    cend.X   += wdiff;
                    cstart.Y -= hdiff;
                    break;
                }
            }
            return(SnapBoxCoordinatesIfNeeded(viewport, state, document, cstart, cend));
        }