Beispiel #1
0
    protected ViewerChangeButton SpawnAndPlaceViewerChangeButton(ViewerScreen associatedScreen, int numberBegin, int numberEnd, int offsetMplier)
    {
        ViewerChangeButton vcb = (Instantiate(_viewerChangeButtonPrefab.gameObject)).GetComponent <ViewerChangeButton>();

        vcb.Screen    = associatedScreen;
        vcb.ViewerRef = this;
        vcb.GetComponent <RectTransform>().SetParent(GetComponent <Transform>(), false);
        float   offset     = offsetMplier * vcb.GetComponent <RectTransform>().sizeDelta.x;
        Vector3 currentPos = vcb.GetComponent <RectTransform>().anchoredPosition;

        currentPos.x -= offset;
        vcb.GetComponent <RectTransform>().anchoredPosition = currentPos;

        Text txt = vcb.GetComponentInChildren <Text>();

        txt.text = string.Format("{0} - {1}", numberBegin, numberEnd);

        vcb.AllButtons = _changeButtons;

        return(vcb);
    }
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        _fullscreenImage.Initialize(_resources);
        _fullscreenImage.gameObject.SetActive(false);

        int maxImagesPerScreen = ViewerScreen.MAX_BUTTONS_PER_LINE * ViewerScreen.MAX_BUTTON_LINES;

        ViewerScreen vs                      = SpawnAndPlaceViewerScreen();
        int          totalImgsCount          = 0;
        int          wideImgCounter          = 0;
        List <ImageMiniaturePair> tempImages = new List <ImageMiniaturePair>();

        for (int i = 0; i < _resources.Count; ++i)
        {
            tempImages.Add(_resources[i]);
            ++totalImgsCount;

            if (_resources[i].IsWide)
            {
                // it is wide miniature
                ++wideImgCounter;
            }
            if (wideImgCounter >= 2)
            {
                wideImgCounter = 0;
                ++totalImgsCount;
            }

            if (totalImgsCount >= maxImagesPerScreen)
            {
                wideImgCounter = 0;
                totalImgsCount = 0;

                vs.Initialize(tempImages, _fullscreenImage);

                tempImages.Clear();
                _viewerScreens.Add(vs);
                vs = SpawnAndPlaceViewerScreen();
            }
        }

        if (totalImgsCount <= maxImagesPerScreen)
        {
            _viewerScreens.Add(vs);
            vs.Initialize(tempImages, _fullscreenImage);
        }

        if (_viewerScreens.Count > 1)
        {
            for (int i = 1; i < _viewerScreens.Count; ++i)
            {
                _viewerScreens[i].gameObject.SetActive(false);
            }
        }

        // create button for each viewer screen
        for (int i = 0; i < _viewerScreens.Count; ++i)
        {
            int offset = _viewerScreens.Count - i - 1;
            int numberFirst = 0, numberLast = 0;
            if (i > 0)
            {
                for (int j = i - 1; j >= 0; --j)
                {
                    numberFirst += _viewerScreens[j].GetButtonCount();
                }
                ++numberFirst;
            }
            else
            {
                numberFirst = 1;
            }

            numberLast = numberFirst + _viewerScreens[i].GetButtonCount() - 1;
            ViewerChangeButton vcb = SpawnAndPlaceViewerChangeButton(_viewerScreens[i], numberFirst, numberLast, offset);
            vcb.ColorCurrent = _color;
            _changeButtons.Add(vcb);
        }

        _changeButtons[0].MakeCurrent();
    }