Beispiel #1
0
 static int QPYX_GetSpriteFromeAssetBundle_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         string             QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 1);
         string             QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 2);
         UnityEngine.Sprite QPYX_o_YXQP    = ViewUtil.GetSpriteFromeAssetBundle(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         ToLua.PushSealed(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Beispiel #2
0
 static int GetSpriteFromeAssetBundle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         string             arg0 = ToLua.CheckString(L, 1);
         string             arg1 = ToLua.CheckString(L, 2);
         UnityEngine.Sprite o    = ViewUtil.GetSpriteFromeAssetBundle(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }