Beispiel #1
0
 //public static GameManager gm;
 // Start is called before the first frame update
 void Start()
 {
     //if (!gm)
     //{
     //          gm = this;
     //}
     //else
     //{
     //          Destroy(gameObject);
     //}
     pipe = GetComponent <ViewPipeline>();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     instance       = this;
     stateInfoStack = new List <ViewStateInfo>();
 }
Beispiel #3
0
	// Use this for initialization
	void Start () {
        instance = this;
        stateInfoStack = new List<ViewStateInfo>();
	}