//public static GameManager gm; // Start is called before the first frame update void Start() { //if (!gm) //{ // gm = this; //} //else //{ // Destroy(gameObject); //} pipe = GetComponent <ViewPipeline>(); }
// Use this for initialization void Start() { instance = this; stateInfoStack = new List <ViewStateInfo>(); }
// Use this for initialization void Start () { instance = this; stateInfoStack = new List<ViewStateInfo>(); }