protected override bool HandleInput(MenuItem menuItem)
        {
            var closeView = false;

            switch (menuItem.Type)
            {
            case MenuItemType.PurposeHelp:
                PurposeHelp();
                ViewHelpers.Continue();
                break;

            case MenuItemType.MapHelp:
                MapHelp();
                ViewHelpers.Continue();
                break;
                // case "R":
                //     ResourceHelp();
                //     break;
                // case "C":
                //     CombatHelp();
                //     break;
            }

            return(closeView);
        }
        private void LoadGame()
        {
            // list available save files
            var existingFiles = ShipwreckController.GetExistingSaveFileNames();

            if (existingFiles.Count == 0)
            {
                Log.Warning("There are no saved games");
                ViewHelpers.Continue();
                return;
            }

            existingFiles.Add("Exit");

            var fileToLoad = Prompt.Select("Which game would you like to load?", existingFiles);

            if (fileToLoad == "Exit")
            {
                return;
            }
            fileToLoad = FileHelper.AddExtension(fileToLoad, ".json");

            // try load file
            if (ShipwreckController.TryLoadGame(fileToLoad, out var game))
            {
                ShipwreckController.StartGame(game);
            }
            else
            {
                Log.Error($"Unable to load {fileToLoad}");
            }
        }
        protected override bool HandleInput(MenuItem menuItem)
        {
            const bool closeView = false;

            switch (menuItem.Type)
            {
            case MenuItemType.ViewCharacter:
                ShowPlayerStats();
                ViewHelpers.Continue();
                break;

            case MenuItemType.ViewInventory:
                new InventoryMenuView().Display();
                break;

            case MenuItemType.ViewMap:
                ShowMap();
                ViewHelpers.Continue();
                break;

            case MenuItemType.Move:
                ShowMap();
                Console.WriteLine();
                Move();
                ViewHelpers.Continue();
                break;

            case MenuItemType.Explore:
                ExploreArea();
                if (Shipwreck.CurrentGame.Status == GameStatus.Over)
                {
                    return(true);
                }
                ShowMap();
                ViewHelpers.Continue();
                break;

            case MenuItemType.Wait:
                Wait();
                ViewHelpers.Continue();
                break;

            // case 'F':
            //     new FireMenuView().Display();
            //     break;
            case MenuItemType.SaveGame:
                SaveGame();
                ViewHelpers.Continue();
                break;

            case MenuItemType.HelpMenu:
                var helpMenu = new HelpMenuView
                {
                    InGameView = InGameView
                };
                helpMenu.Display();
                break;
            }
            return(closeView);
        }
        private void ShowStatus()
        {
            var fire         = Shipwreck.CurrentGame.Fire;
            var fireStatus   = fire.Status.ToString();
            var wood         = fire.Inventory.Items.Find(x => x.InventoryItem.Name == "Branch");
            var woodQuantity = wood?.Quantity ?? 0;

            Console.WriteLine("\n-------------------------\n Fire Status:\n-------------------------");
            Console.WriteLine($" {fireStatus}");
            Console.WriteLine($" Remaining Wood: {woodQuantity}");
            Console.WriteLine("-------------------------");
            ViewHelpers.Continue();
        }
 private void StartFire()
 {
     try
     {
         FireController.StartFire();
         Console.WriteLine("The Fire was started");
         ViewHelpers.Continue();
     }
     catch (Exception e)
     {
         // TODO was a custom exception. Will need to be cleaned up
         Console.WriteLine("You can't start the fire without a match!");
         ViewHelpers.Continue();
     }
 }
Beispiel #6
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        protected override bool HandleInput(MenuItem menuItem)
        {
            const bool done = false;

            switch (menuItem.Type)
            {
            // case "A":
            //     ShowAllItems();
            //     ViewHelpers.Continue();
            //     break;
            // case "G":
            //     ViewGear();
            //     ViewHelpers.Continue();
            //     break;
            case MenuItemType.ViewFood:
                ViewFood();
                ViewHelpers.Continue();
                break;

            // case "R":
            //     ViewResources();
            //     ViewHelpers.Continue();
            //     break;
            case MenuItemType.EatFood:
                ViewFood();
                Console.WriteLine();
                EatFood();
                ViewHelpers.Continue();
                break;

            // case "Q":
            //     EquipGear();
            //     ViewHelpers.Continue();
            //     break;
            case MenuItemType.DropItem:
                DropItem();
                ViewHelpers.Continue();
                break;

            case MenuItemType.ViewCharacter:
                GameMenuView.ShowPlayerStats();
                ViewHelpers.Continue();
                break;
            }
            return(done);
        }
        private void AddWood()
        {
            var woodRecord        = Shipwreck.CurrentGame?.Player.Inventory.Items.Find(x => x.InventoryItem.Name == "Branch");
            var inventoryQuantity = woodRecord?.Quantity ?? 0;

            Console.WriteLine($"You have {inventoryQuantity} Wood. How much would you like to put on the fire?");
            var sQuantity = Console.ReadLine();

            try
            {
                int.TryParse(sQuantity, out var quantityToAdd);
                var numRemoved = FireController.AddWood(quantityToAdd);
                Console.WriteLine($"Successfully added {numRemoved} wood to the fire");
                ViewHelpers.Continue();
            }
            catch (Exception e)
            {
                // TODO was a custom exception. Will need to be cleaned up
                Console.WriteLine(e.Message);
                ViewHelpers.Continue();
            }
        }
 private void ExtinguishFire()
 {
     Shipwreck.CurrentGame?.Fire.ExtinguishFire();
     Console.WriteLine("The Fire was extinguished");
     ViewHelpers.Continue();
 }