/// <summary>
        /// Key has been pressed down.
        /// </summary>
        /// <param name="c">Reference to the source control instance.</param>
        /// <param name="e">A KeyEventArgs that contains the event data.</param>
        /// <exception cref="ArgumentNullException"></exception>
        public virtual void KeyDown(Control c, KeyEventArgs e)
        {
            Debug.Assert(c != null);
            Debug.Assert(e != null);

            // Validate incoming references
            if (c == null)
            {
                throw new ArgumentNullException(nameof(c));
            }

            if (e == null)
            {
                throw new ArgumentNullException(nameof(e));
            }

            switch (e.KeyCode)
            {
            case Keys.Enter:
            case Keys.Space:
                if (_layout.ItemEnabled)
                {
                    Point pt = new(int.MaxValue, int.MaxValue);
                    OnClick(new MouseEventArgs(MouseButtons.Left, 1, pt.X, pt.Y, 0));
                    UpdateTargetState(pt);
                }
                break;

            case Keys.Tab:
                _viewManager.KeyTab(e.Shift);
                break;

            case Keys.Home:
                _viewManager.KeyHome();
                break;

            case Keys.End:
                _viewManager.KeyEnd();
                break;

            case Keys.Up:
                _viewManager.KeyUp();
                break;

            case Keys.Down:
                _viewManager.KeyDown();
                break;

            case Keys.Left:
                _viewManager.KeyLeft(true);
                break;

            case Keys.Right:
                _viewManager.KeyRight();
                break;
            }
        }
Beispiel #2
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        /// <summary>
        /// Key has been pressed down.
        /// </summary>
        /// <param name="c">Reference to the source control instance.</param>
        /// <param name="e">A KeyEventArgs that contains the event data.</param>
        public virtual void KeyDown(Control c, KeyEventArgs e)
        {
            Debug.Assert(c != null);
            Debug.Assert(e != null);

            // Validate incoming references
            if (c == null)
            {
                throw new ArgumentNullException("c");
            }
            if (e == null)
            {
                throw new ArgumentNullException("e");
            }

            switch (e.KeyCode)
            {
            case Keys.Enter:
            case Keys.Space:
                PressMenuItem();
                break;

            case Keys.Tab:
                _viewManager.KeyTab(e.Shift);
                break;

            case Keys.Home:
                _viewManager.KeyHome();
                break;

            case Keys.End:
                _viewManager.KeyEnd();
                break;

            case Keys.Up:
                _viewManager.KeyUp();
                break;

            case Keys.Down:
                _viewManager.KeyDown();
                break;

            case Keys.Left:
                _viewManager.KeyLeft(true);
                break;

            case Keys.Right:
                _viewManager.KeyRight();
                break;
            }
        }
Beispiel #3
0
        /// <summary>
        /// Key has been pressed down.
        /// </summary>
        /// <param name="c">Reference to the source control instance.</param>
        /// <param name="e">A KeyEventArgs that contains the event data.</param>
        public override void KeyDown(Control c, KeyEventArgs e)
        {
            Debug.Assert(c != null);
            Debug.Assert(e != null);

            // Validate incoming references
            if (c == null)
            {
                throw new ArgumentNullException(nameof(c));
            }
            if (e == null)
            {
                throw new ArgumentNullException(nameof(e));
            }

            switch (e.KeyCode)
            {
            case Keys.Tab:
                _viewManager.KeyTab(e.Shift);
                break;

            case Keys.Home:
                _viewManager.KeyHome();
                break;

            case Keys.End:
                _viewManager.KeyEnd();
                break;

            case Keys.Up:
                _viewManager.KeyUp();
                break;

            case Keys.Down:
                _viewManager.KeyDown();
                break;

            case Keys.Left:
                _viewManager.KeyLeft(true);
                break;

            case Keys.Right:
                _viewManager.KeyRight();
                break;

            default:
                base.KeyDown(c, e);
                break;
            }
        }