Beispiel #1
0
    private void onLeaveBattleState()
    {
        //Debug.Log("Leave Battle State...");

        CurPermissionState = EStage_PermissionState.ESPS_NORMAL;

        USpeedUI.Blood.UBloodManager.Instance.DestroyALL();

        UTopNameManager.Instance.PreWarmTopName();

        ViewConfigManager.UnLoadMobaConfigs();

        LogicDataCenter.onLeaveBattleState();

        InputManager.Available = true;

        SoundManager.DeleteAll();

        UISystem.Instance.SendWndMessage(WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE, null);
    }