void Awake() { instance = this; entries = new List <GameObject>(); entries.Clear(); for (int i = 0; i < 7; i++) { entries.Add(entriescontainer.transform.GetChild(i).gameObject); } bio = ViewBio.instance; mainMenu = MainMenu.instance; }
private void Awake() { instance = this; bios = Resources.LoadAll <Sprite> ("Bios"); }