Beispiel #1
0
        void ReleaseDesignerOutlets()
        {
            if (ImageViewMenuIcon != null)
            {
                ImageViewMenuIcon.Dispose();
                ImageViewMenuIcon = null;
            }

            if (LabelContentType != null)
            {
                LabelContentType.Dispose();
                LabelContentType = null;
            }

            if (LabelTitle != null)
            {
                LabelTitle.Dispose();
                LabelTitle = null;
            }

            if (RootView != null)
            {
                RootView.Dispose();
                RootView = null;
            }

            if (ViewBackground != null)
            {
                ViewBackground.Dispose();
                ViewBackground = null;
            }

            if (ViewContentType != null)
            {
                ViewContentType.Dispose();
                ViewContentType = null;
            }

            if (ViewMenuIcon != null)
            {
                ViewMenuIcon.Dispose();
                ViewMenuIcon = null;
            }

            if (ViewOverlay != null)
            {
                ViewOverlay.Dispose();
                ViewOverlay = null;
            }
        }
Beispiel #2
0
        //================================================================
        //Constructors
        //================================================================
        public BaseView(Game game, Vector2 position)
        {
            this.game = game;
            spriteBatch = new SpriteBatch(game.GraphicsDevice);
            camera = new Camera2d(game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height);
            camera.Position = new Vector2(camera.width / 2, camera.height / 2);

            childrens = new List<Widget>();
            clickListener = new List<IOnClickListener>();

            Position = position;
            background = new ViewBackground(position);
            background.Background(this, camera.width, camera.height);
            DrawBackground = true;
        }
Beispiel #3
0
        //================================================================
        //Constructors
        //================================================================
        public BaseView(Game game, Vector2 position)
        {
            this.game       = game;
            spriteBatch     = new SpriteBatch(game.GraphicsDevice);
            camera          = new Camera2d(game.GraphicsDevice.Viewport.Width, game.GraphicsDevice.Viewport.Height);
            camera.Position = new Vector2(camera.width / 2, camera.height / 2);

            childrens     = new List <Widget>();
            clickListener = new List <IOnClickListener>();

            Position   = position;
            background = new ViewBackground(position);
            background.Background(this, camera.width, camera.height);
            DrawBackground = true;
        }
Beispiel #4
0
        void ReleaseDesignerOutlets()
        {
            if (Carico1 != null)
            {
                Carico1.Dispose();
                Carico1 = null;
            }

            if (Desc != null)
            {
                Desc.Dispose();
                Desc = null;
            }

            if (InfoStack != null)
            {
                InfoStack.Dispose();
                InfoStack = null;
            }

            if (Ne1 != null)
            {
                Ne1.Dispose();
                Ne1 = null;
            }

            if (Ne10 != null)
            {
                Ne10.Dispose();
                Ne10 = null;
            }

            if (Ne11 != null)
            {
                Ne11.Dispose();
                Ne11 = null;
            }

            if (Ne12 != null)
            {
                Ne12.Dispose();
                Ne12 = null;
            }

            if (Ne13 != null)
            {
                Ne13.Dispose();
                Ne13 = null;
            }

            if (Ne14 != null)
            {
                Ne14.Dispose();
                Ne14 = null;
            }

            if (Ne15 != null)
            {
                Ne15.Dispose();
                Ne15 = null;
            }

            if (Ne2 != null)
            {
                Ne2.Dispose();
                Ne2 = null;
            }

            if (Ne3 != null)
            {
                Ne3.Dispose();
                Ne3 = null;
            }

            if (Ne4 != null)
            {
                Ne4.Dispose();
                Ne4 = null;
            }

            if (Ne5 != null)
            {
                Ne5.Dispose();
                Ne5 = null;
            }

            if (Ne6 != null)
            {
                Ne6.Dispose();
                Ne6 = null;
            }

            if (Ne7 != null)
            {
                Ne7.Dispose();
                Ne7 = null;
            }

            if (Ne8 != null)
            {
                Ne8.Dispose();
                Ne8 = null;
            }

            if (Ne9 != null)
            {
                Ne9.Dispose();
                Ne9 = null;
            }

            if (Pausa1 != null)
            {
                Pausa1.Dispose();
                Pausa1 = null;
            }

            if (Rips1 != null)
            {
                Rips1.Dispose();
                Rips1 = null;
            }

            if (ScrollView != null)
            {
                ScrollView.Dispose();
                ScrollView = null;
            }

            if (Serie1 != null)
            {
                Serie1.Dispose();
                Serie1 = null;
            }

            if (Slow1_Check != null)
            {
                Slow1_Check.Dispose();
                Slow1_Check = null;
            }

            if (Split1_Check != null)
            {
                Split1_Check.Dispose();
                Split1_Check = null;
            }

            if (StackES10 != null)
            {
                StackES10.Dispose();
                StackES10 = null;
            }

            if (StackES11 != null)
            {
                StackES11.Dispose();
                StackES11 = null;
            }

            if (StackES12 != null)
            {
                StackES12.Dispose();
                StackES12 = null;
            }

            if (StackES13 != null)
            {
                StackES13.Dispose();
                StackES13 = null;
            }

            if (StackES14 != null)
            {
                StackES14.Dispose();
                StackES14 = null;
            }

            if (StackES15 != null)
            {
                StackES15.Dispose();
                StackES15 = null;
            }

            if (StackES2 != null)
            {
                StackES2.Dispose();
                StackES2 = null;
            }

            if (StackES3 != null)
            {
                StackES3.Dispose();
                StackES3 = null;
            }

            if (StackES4 != null)
            {
                StackES4.Dispose();
                StackES4 = null;
            }

            if (StackES5 != null)
            {
                StackES5.Dispose();
                StackES5 = null;
            }

            if (StackES6 != null)
            {
                StackES6.Dispose();
                StackES6 = null;
            }

            if (StackES7 != null)
            {
                StackES7.Dispose();
                StackES7 = null;
            }

            if (StackES8 != null)
            {
                StackES8.Dispose();
                StackES8 = null;
            }

            if (StackES9 != null)
            {
                StackES9.Dispose();
                StackES9 = null;
            }

            if (StackEsercizio != null)
            {
                StackEsercizio.Dispose();
                StackEsercizio = null;
            }

            if (Stop1_Check != null)
            {
                Stop1_Check.Dispose();
                Stop1_Check = null;
            }

            if (Time1_Check != null)
            {
                Time1_Check.Dispose();
                Time1_Check = null;
            }

            if (Titolo != null)
            {
                Titolo.Dispose();
                Titolo = null;
            }

            if (ViewBackground != null)
            {
                ViewBackground.Dispose();
                ViewBackground = null;
            }

            if (ViewPrincipale != null)
            {
                ViewPrincipale.Dispose();
                ViewPrincipale = null;
            }
        }