/// <summary> /// Register to get Tango image events for getting the texture byte buffer callback. /// /// NOTE: Tango image events happen on a different thread than the main /// Unity thread. /// </summary> internal static void SetCallbackByteBufferMethod() { if (m_onImageAvailable != null) { Debug.Log("VideoOverlayProvider.SetCallbackByteBufferMethod() called when a callback is already set."); return; } Debug.Log("VideoOverlayProvider.SetCallbackByteBufferMethod()"); m_onImageAvailable = new VideoOverlayProvider.APIOnImageAvailable(_OnImageAvailable); VideoOverlayProvider.SetCallback(COLOR_CAMERA_ID, m_onImageAvailable); }
/// <summary> /// Stop getting Tango image or texture callbacks. /// </summary> internal static void Reset() { // Avoid calling into tango_client_api before the correct library is loaded. if (m_onImageAvailable != null || m_onTextureAvailable != null || m_onYUVTextureAvailable != null) { VideoOverlayProvider.ClearCallback(COLOR_CAMERA_ID); } m_onImageAvailable = null; m_onTextureAvailable = null; m_onYUVTextureAvailable = null; m_previousImageBuffer = new TangoUnityImageData(); m_shouldSendTextureMethodEvent = false; m_shouldSendByteBufferMethodEvent = false; m_shouldSendYUVTextureIdMethodEvent = false; m_onTangoImageAvailable = null; m_onTangoCameraTextureAvailable = null; m_onTangoYUVTextureAvailable = null; m_onTangoImageMultithreadedAvailable = null; }
/// <summary> /// Register to get Tango image events for getting the texture byte buffer callback. /// /// NOTE: Tango image events happen on a different thread than the main /// Unity thread. /// </summary> internal static void SetCallbackByteBufferMethod() { if (m_onImageAvailable != null) { Debug.Log("VideoOverlayProvider.SetCallbackByteBufferMethod() called when a callback is already set."); return; } Debug.Log("VideoOverlayProvider.SetCallbackByteBufferMethod()"); m_onImageAvailable = new VideoOverlayProvider.APIOnImageAvailable(_OnImageAvailable); VideoOverlayProvider.SetCallback(COLOR_CAMERA_ID, m_onImageAvailable); }
/// <summary> /// Clear just the Tango callbacks. External registered listeners are kept. /// </summary> internal static void ClearTangoCallbacks() { m_onTextureAvailable = null; m_onYUVTextureAvailable = null; m_onImageAvailable = null; }
/// <summary> /// Stop getting Tango image or texture callbacks. /// </summary> internal static void Reset() { // Avoid calling into tango_client_api before the correct library is loaded. if (m_onImageAvailable != null || m_onTextureAvailable != null || m_onYUVTextureAvailable != null) { VideoOverlayProvider.ClearCallback(COLOR_CAMERA_ID); } m_onImageAvailable = null; m_onTextureAvailable = null; m_onYUVTextureAvailable = null; m_previousImageBuffer = new TangoUnityImageData(); m_shouldSendTextureMethodEvent = false; m_shouldSendByteBufferMethodEvent = false; m_shouldSendYUVTextureIdMethodEvent = false; m_onTangoImageAvailable = null; m_onTangoCameraTextureAvailable = null; m_onTangoYUVTextureAvailable = null; m_onTangoImageMultithreadedAvailable = null; }
/// <summary> /// Clear just the Tango callbacks. External registered listeners are kept. /// </summary> internal static void ClearTangoCallbacks() { m_onTextureAvailable = null; m_onYUVTextureAvailable = null; m_onImageAvailable = null; }