Beispiel #1
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 public BufferingState(VideoNodeStateFactory factory, IVideoNode context) : base(factory, context)
 {
 }
Beispiel #2
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 protected VideoNodeState(VideoNodeStateFactory factory, IVideoNode context)
 {
     Factory = factory;
     Context = context;
 }
Beispiel #3
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 public BufferingState(VideoNodeStateFactory factory, IVideoNode context) : base(factory, context)
 {
 }
Beispiel #4
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 public StoppedState(VideoNodeStateFactory factory, IVideoNode context)
     : base(factory, context)
 {
 }
Beispiel #5
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 protected VideoNodeState(VideoNodeStateFactory factory, IVideoNode context)
 {
     Factory = factory;
     Context = context;
 }
Beispiel #6
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 public PausedState(VideoNodeStateFactory factory, IVideoNode context)
     : base(factory, context)
 {
 }
Beispiel #7
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 private void InitializeState()
 {
     var factory = new VideoNodeStateFactory();
     var first = new OpeningState(factory, this);
     CurrentState = factory.GetOrCreate(delegate { return first; });
 }