Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        //_enemy = GameObject.FindGameObjectsWithTag("Enemy");
        currentHealthPoint = healthPoint;

        Camera     = GameObject.FindGameObjectWithTag("MainCamera");
        _enemyList = Camera.GetComponent <VictoryOrDeath>();
    }
    // Use this for initialization
    void Start()
    {
        Portal.GetComponent <ParticleSystem>().Stop();

        Camera     = GameObject.FindGameObjectWithTag("MainCamera");
        Player     = GameObject.FindGameObjectWithTag("Player");
        _enemyList = Camera.GetComponent <VictoryOrDeath>();
    }
    // Use this for initialization
    void Start()
    {
        //_enemy = GameObject.FindGameObjectsWithTag("Enemy");
        cachedY       = satelliteHealth.position.y;
        minXValue     = satelliteHealth.position.x;
        maxXValue     = satelliteHealth.position.x - (satelliteHealth.rect.width * 2);
        currentHealth = maxHealth;
        onCD          = false;

        currentHealth = maxHealth;

        _satelliteDown = Camera.GetComponent <VictoryOrDeath>();
    }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        //_enemy = GameObject.FindGameObjectsWithTag("Enemy");
        cachedY       = mothershipHealth.position.y;
        minXValue     = mothershipHealth.position.x;
        maxXValue     = mothershipHealth.position.x - (mothershipHealth.rect.width * 2);
        currentHealth = maxHealth;
        onCD          = false;

        currentHealth = maxHealth;

        Camera = GameObject.FindGameObjectWithTag("MainCamera");

        Portal.GetComponent <ParticleSystem>().Stop();   // Needed for DefendMothership
        _player    = GameObject.FindGameObjectWithTag("Player");
        _enemyList = Camera.GetComponent <VictoryOrDeath>();
    }