// Use this for initialization void Start() { //_enemy = GameObject.FindGameObjectsWithTag("Enemy"); currentHealthPoint = healthPoint; Camera = GameObject.FindGameObjectWithTag("MainCamera"); _enemyList = Camera.GetComponent <VictoryOrDeath>(); }
// Use this for initialization void Start() { Portal.GetComponent <ParticleSystem>().Stop(); Camera = GameObject.FindGameObjectWithTag("MainCamera"); Player = GameObject.FindGameObjectWithTag("Player"); _enemyList = Camera.GetComponent <VictoryOrDeath>(); }
// Use this for initialization void Start() { //_enemy = GameObject.FindGameObjectsWithTag("Enemy"); cachedY = satelliteHealth.position.y; minXValue = satelliteHealth.position.x; maxXValue = satelliteHealth.position.x - (satelliteHealth.rect.width * 2); currentHealth = maxHealth; onCD = false; currentHealth = maxHealth; _satelliteDown = Camera.GetComponent <VictoryOrDeath>(); }
// Use this for initialization void Start() { //_enemy = GameObject.FindGameObjectsWithTag("Enemy"); cachedY = mothershipHealth.position.y; minXValue = mothershipHealth.position.x; maxXValue = mothershipHealth.position.x - (mothershipHealth.rect.width * 2); currentHealth = maxHealth; onCD = false; currentHealth = maxHealth; Camera = GameObject.FindGameObjectWithTag("MainCamera"); Portal.GetComponent <ParticleSystem>().Stop(); // Needed for DefendMothership _player = GameObject.FindGameObjectWithTag("Player"); _enemyList = Camera.GetComponent <VictoryOrDeath>(); }