Beispiel #1
0
 public void PlayOnTouchingHands(VibrationClip clip)
 {
     if (IsLeftTouching)
     {
         clip.BeginClip(OVRInput.Controller.LTouch);
     }
     if (IsRightTouching)
     {
         clip.BeginClip(OVRInput.Controller.RTouch);
     }
 }
Beispiel #2
0
    private void OnCollisionEnter(Collision collision)
    {
        if (collision.collider.gameObject.layer == LayerMask.NameToLayer("HandLeft"))
        {
            leftTouchingCount++;
            if (leftTouchingCount == 1)
            {
                contactClip.BeginClip(OVRInput.Controller.LTouch);
            }
        }

        if (collision.collider.gameObject.layer == LayerMask.NameToLayer("HandRight"))
        {
            rightTouchingCount++;
            if (rightTouchingCount == 1)
            {
                contactClip.BeginClip(OVRInput.Controller.RTouch);
            }
        }
    }
 public void AddHandHover(GameObject go)
 {
     if (go.layer == LayerMask.NameToLayer("HandLeft"))
     {
         leftHoveringCounter++;
         if (leftHoveringCounter == 1)
         {
             hoverClip.BeginClip(OVRInput.Controller.LTouch);
         }
     }
     if (go.layer == LayerMask.NameToLayer("HandRight"))
     {
         rightHoveringCounter++;
         Debug.Log("Collider entered. Counter is now " + rightHoveringCounter);
         if (rightHoveringCounter == 1)
         {
             hoverClip.BeginClip(OVRInput.Controller.RTouch);
         }
     }
 }