public void HandleMessage(IServerMessageBase msg)
        {
            if (!(msg.Data is VesselPartSyncMsgData msgData) || !System.PartSyncSystemReady)
            {
                return;
            }

            //We received a msg for our own controlled/updated vessel so ignore it
            if (!VesselCommon.DoVesselChecks(msgData.VesselId))
            {
                return;
            }

            //Vessel might exist in the store but not in game (if the vessel is in safety bubble for example)
            VesselsProtoStore.UpdateVesselProtoPartModules(msgData);

            var vessel = FlightGlobals.FindVessel(msgData.VesselId);

            if (vessel == null)
            {
                return;
            }

            UpdateVesselValues(vessel.protoVessel, msgData);
        }
Beispiel #2
0
        public void SendVesselPartSyncMsg(Guid vesselId, uint partFlightId, string moduleName, string baseModuleName, string fieldName, string value)
        {
            var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <VesselPartSyncMsgData>();

            msgData.VesselId       = vesselId;
            msgData.PartFlightId   = partFlightId;
            msgData.ModuleName     = moduleName;
            msgData.BaseModuleName = baseModuleName;
            msgData.FieldName      = fieldName;
            msgData.Value          = value;

            VesselsProtoStore.UpdateVesselProtoPartModules(msgData);
            SendMessage(msgData);
        }
        public void SendVesselPartSyncMsg(Guid vesselId, uint partFlightId, string moduleName, string baseModuleName, string fieldName, string value)
        {
            var msgData = NetworkMain.CliMsgFactory.CreateNewMessageData <VesselPartSyncMsgData>();

            msgData.ServerIgnore   = FieldModuleStore.GetCustomFieldDefinition(moduleName, fieldName)?.ServerIgnore ?? false;
            msgData.GameTime       = TimeSyncerSystem.UniversalTime;
            msgData.VesselId       = vesselId;
            msgData.PartFlightId   = partFlightId;
            msgData.ModuleName     = moduleName;
            msgData.BaseModuleName = baseModuleName;
            msgData.FieldName      = fieldName;
            msgData.Value          = value;

            VesselsProtoStore.UpdateVesselProtoPartModules(msgData);
            SendMessage(msgData);
        }