Beispiel #1
0
        void Scroll(Touch touch)
        {
            if (_childObjects == null || _childObjects.Count == 0)
            {
                return;
            }

            // Works better when divided by 2. Don't know why :)
            double movement = touch.MovementOnScreen.Y / 2;

            if (lastMoves.Count >= MaxMoves)
            {
                lastMoves.Dequeue();
            }
            lastMoves.Enqueue(movement);

            velocity = lastMoves.Average();

            List <GameObject> widgets = _childObjects.FindAll(o => o is Widget);

            _layout.Scroll(widgets, movement);
        }