Beispiel #1
0
        private IDictionary <TVertex, KeyValuePair <TVertex, Rect> > getSizesCollection(TEdge ctrl, Point end_point)
        {
            var list = VertexSizes.Where(a => a.Key.ID != ctrl.Source.ID && a.Key.ID != ctrl.Target.ID).OrderByDescending(a => MathHelper.GetDistance(VertexPositions[a.Key], end_point)).ToDictionary(a => a.Key); // new Dictionary<TVertex, Rect>();

            list.Values.ToList().ForEach(a => a.Value.Inflate(vertex_margin_distance * 2, vertex_margin_distance * 2));                                                                                             //add margins
            return(list);
        }
Beispiel #2
0
        private IDictionary <TVertex, KeyValuePair <TVertex, Rect> > getSizesCollection(TEdge ctrl, Point end_point)
        {
            var list = VertexSizes.Where(a => a.Key.ID != ctrl.Source.ID && a.Key.ID != ctrl.Target.ID).OrderByDescending(a => GetDistance(VertexPositions[a.Key], end_point)).ToDictionary(a => a.Key); // new Dictionary<TVertex, Rect>();

            foreach (var item in list.Values)
            {
                item.Value.Inflate(vertex_margin_distance * 2, vertex_margin_distance * 2);
            }
            return(list);
        }
        public override void Compute(CancellationToken cancellationToken)
        {
            VertexPositions.Clear();
            var bounds       = _parameters == null ? new RandomLayoutAlgorithmParams().Bounds : _parameters.Bounds;
            var boundsWidth  = (int)bounds.Width;
            var boundsHeight = (int)bounds.Height;
            var seed         = _parameters == null?Guid.NewGuid().GetHashCode() : _parameters.Seed;

            var rnd = new Random(seed);

            foreach (var item in VisitedGraph.Vertices)
            {
                if (item.SkipProcessing != ProcessingOptionEnum.Freeze || VertexPositions.Count == 0)
                {
                    var x    = (int)bounds.X;
                    var y    = (int)bounds.Y;
                    var size = VertexSizes.FirstOrDefault(a => a.Key == item).Value;
                    VertexPositions.Add(item,
                                        new Point(rnd.Next(x, x + boundsWidth - (int)size.Width),
                                                  rnd.Next(y, y + boundsHeight - (int)size.Height)));
                }
            }
        }
Beispiel #4
0
        private void EdgeRoutingTest(TEdge ctrl, CancellationToken cancellationToken)
        {
            //bad edge data check
            if (ctrl.Source.ID == -1 || ctrl.Target.ID == -1)
            {
                throw new GX_InvalidDataException("SimpleEdgeRouting() -> You must assign unique ID for each vertex to use SimpleER algo!");
            }
            if (ctrl.Source.ID == ctrl.Target.ID || !VertexSizes.ContainsKey(ctrl.Source) || !VertexSizes.ContainsKey(ctrl.Target))
            {
                return;
            }

            var ss         = VertexSizes[ctrl.Source];
            var es         = VertexSizes[ctrl.Target];
            var startPoint = new Point(ss.X + ss.Width * 0.5, ss.Y + ss.Height * 0.5);
            var endPoint   = new Point(es.X + es.Width * 0.5, es.Y + es.Height * 0.5);

            if (startPoint == endPoint)
            {
                return;
            }

            var originalSizes = getSizesCollection(ctrl, endPoint);
            var checklist     = new Dictionary <TVertex, KeyValuePair <TVertex, Rect> >(originalSizes);
            var leftSizes     = new Dictionary <TVertex, KeyValuePair <TVertex, Rect> >(originalSizes);


            var tempList = new List <Point>();

            tempList.Add(startPoint);

            bool haveIntersections = true;

            //while we have some intersections - proceed
            while (haveIntersections)
            {
                var curDrawback = drawback_distance;
                while (true)
                {
                    cancellationToken.ThrowIfCancellationRequested();

                    var item = checklist.Keys.FirstOrDefault();
                    //set last route point as current start point
                    startPoint = tempList.Last();
                    if (item == null)
                    {
                        //checked all vertices and no intersection was found - quit
                        haveIntersections = false;
                        break;
                    }
                    else
                    {
                        var   r = originalSizes[item].Value;
                        Point checkpoint;
                        //check for intersection point. if none found - remove vertex from checklist
                        if (GetIntersectionPoint(r, startPoint, endPoint, out checkpoint) == -1)
                        {
                            checklist.Remove(item); continue;
                        }
                        var    mainVector = new Vector(endPoint.X - startPoint.X, endPoint.Y - startPoint.Y);
                        double X = 0; double Y = 0;
                        //calculate drawback X coordinate
                        if (startPoint.X == checkpoint.X || Math.Abs(startPoint.X - checkpoint.X) < curDrawback)
                        {
                            X = startPoint.X;
                        }
                        else if (startPoint.X < checkpoint.X)
                        {
                            X = checkpoint.X - curDrawback;
                        }
                        else
                        {
                            X = checkpoint.X + curDrawback;
                        }
                        //calculate drawback Y coordinate
                        if (startPoint.Y == checkpoint.Y || Math.Abs(startPoint.Y - checkpoint.Y) < curDrawback)
                        {
                            Y = startPoint.Y;
                        }
                        else if (startPoint.Y < checkpoint.Y)
                        {
                            Y = checkpoint.Y - curDrawback;
                        }
                        else
                        {
                            Y = checkpoint.Y + curDrawback;
                        }
                        //set drawback checkpoint
                        checkpoint = new Point(X, Y);
                        bool isStartPoint = checkpoint == startPoint;

                        bool routeFound        = false;
                        bool viceversa         = false;
                        int  counter           = 1;
                        var  joint             = new Point();
                        bool?blocked_direction = null;
                        while (!routeFound)
                        {
                            cancellationToken.ThrowIfCancellationRequested();

                            //choose opposite vector side each cycle
                            var signedDistance = viceversa ? side_distance : -side_distance;
                            //get new point coordinate
                            joint = new Point(
                                checkpoint.X + signedDistance * counter * (mainVector.Y / mainVector.Length),
                                checkpoint.Y - signedDistance * counter * (mainVector.X / mainVector.Length));

                            //now check if new point is in some other vertex
                            var iresult     = false;
                            var forcedBreak = false;
                            if (originalSizes.Any(sz => sz.Value.Value.Contains(joint)))
                            {
                                iresult = true;
                                //block this side direction
                                if (blocked_direction == null)
                                {
                                    blocked_direction = viceversa;
                                }
                                else
                                {
                                    //both sides blocked - need to drawback
                                    forcedBreak = true;
                                }
                            }
                            if (forcedBreak)
                            {
                                break;
                            }

                            //get vector intersection if its ok
                            if (!iresult)
                            {
                                iresult = IsIntersected(r, joint, endPoint);
                            }

                            //if no vector intersection - we've found it!
                            if (!iresult)
                            {
                                routeFound        = true;
                                blocked_direction = null;
                            }
                            else
                            {
                                //still have an intersection with current vertex
                                haveIntersections = true;
                                //skip point search if too many attempts was made (bad logic hack)
                                if (counter > 300)
                                {
                                    break;
                                }
                                counter++;
                                //switch vector search side
                                if (blocked_direction == null || (blocked_direction == viceversa))
                                {
                                    viceversa = !viceversa;
                                }
                            }
                        }

                        //if blocked and this is not start point (nowhere to drawback) - then increase drawback distance
                        if (blocked_direction != null && !isStartPoint)
                        {
                            //search has been blocked - need to drawback
                            curDrawback += drawback_distance;
                        }
                        else
                        {
                            //add new route point if we found it
                            // if(routeFound)
                            tempList.Add(joint);
                            leftSizes.Remove(item);
                        }
                    }
                    //remove currently evaded obstacle vertex from the checklist
                    checklist.Remove(item);
                }
                //assign possible left vertices as a new checklist if any intersections was found
                if (haveIntersections)
                {
                    checklist = new Dictionary <TVertex, KeyValuePair <TVertex, Rect> >(leftSizes);
                }
            }
            //finally, add an end route point

            tempList.Add(endPoint);


            if (EdgeRoutes.ContainsKey(ctrl))
            {
                EdgeRoutes[ctrl] = tempList.Count > 2 ? tempList.ToArray() : null;
            }
            else
            {
                EdgeRoutes.Add(ctrl, tempList.Count > 2 ? tempList.ToArray() : null);
            }
        }
Beispiel #5
0
 public override void UpdateVertexData(TVertex vertex, Point position, Rect size)
 {
     VertexPositions.AddOrUpdate(vertex, position);
     VertexSizes.AddOrUpdate(vertex, size);
 }
Beispiel #6
0
        public override void Compute(CancellationToken cancellationToken)
        {
            var groups   = _params.GroupParametersList.Select(a => a.GroupId).OrderByDescending(a => a).ToList();
            var listRect = new Dictionary <object, Rect>();

            foreach (var group in groups)
            {
                cancellationToken.ThrowIfCancellationRequested();
                var groupId = group;
                var gp      = _params.GroupParametersList.First(a => a.GroupId == groupId);
                //get vertices of the same group
                //var vertices = new List<TVertex>();
                var vertices = VisitedGraph.Vertices.Where(a => a.GroupId == groupId).ToList();
                //skip processing if there are no vertices in this group
                if (vertices.Count == 0)
                {
                    continue;
                }
                //get edges between vertices in the same group
                var edges = VisitedGraph.Edges.Where(a => a.Source.GroupId == a.Target.GroupId && a.Target.GroupId == groupId).ToList();
                //create and compute graph for a group
                var graph = GenerateGroupGraph(vertices, edges);
                //inject custom vertex and edge set into existing algorithm
                gp.LayoutAlgorithm.ResetGraph(graph.Vertices, graph.Edges);

                //assign vertex sizes to internal algorithm if needed
                if (gp.LayoutAlgorithm.NeedVertexSizes)
                {
                    gp.LayoutAlgorithm.VertexSizes = VertexSizes.Where(a => a.Key.GroupId == groupId)
                                                     .ToDictionary(a => a.Key, b => b.Value);
                }
                gp.LayoutAlgorithm.Compute(cancellationToken);

                //Move vertices to bound box if layout algorithm don't use bounds
                if (gp.ZoneRectangle.HasValue && !gp.IsAlgorithmBounded)
                {
                    var offsetX = gp.ZoneRectangle.Value.X;
                    var offsetY = gp.ZoneRectangle.Value.Y;
                    gp.LayoutAlgorithm.VertexPositions.ForEach(a =>
                    {
                        a.Value.Offset(offsetX, offsetY);
                    });
                }

                //write results to global positions storage
                double?[] left   = { null };
                double?[] top    = { null };
                double?[] right  = { null };
                double?[] bottom = { null };
                gp.LayoutAlgorithm.VertexPositions.ForEach(a =>
                {
                    left[0]   = left[0].HasValue ? (a.Value.X < left[0] ? a.Value.X : left[0]) : a.Value.X;
                    var w     = a.Value.X + VertexSizes[a.Key].Width;
                    var h     = a.Value.Y + VertexSizes[a.Key].Height;
                    right[0]  = right[0].HasValue ? (w > right[0] ? w : right[0]) : w;
                    top[0]    = top[0].HasValue ? (a.Value.Y < top[0] ? a.Value.Y : top[0]) : a.Value.Y;
                    bottom[0] = bottom[0].HasValue ? (h > bottom[0] ? h : bottom[0]) : h;

                    if (VertexPositions.ContainsKey(a.Key))
                    {
                        VertexPositions[a.Key] = a.Value;
                    }
                    else
                    {
                        VertexPositions.Add(a.Key, a.Value);
                    }
                });
                if (_params.ArrangeGroups)
                {
                    if (left[0] == null)
                    {
                        left[0] = 0;
                    }
                    if (right[0] == null)
                    {
                        right[0] = 0;
                    }
                    if (top[0] == null)
                    {
                        top[0] = 0;
                    }
                    if (bottom[0] == null)
                    {
                        bottom[0] = 0;
                    }
                    listRect.Add(gp.GroupId, gp.ZoneRectangle ?? new Rect(new Point(left[0].Value, top[0].Value), new Point(right[0].Value, bottom[0].Value)));
                }
            }

            if (_params.ArrangeGroups)
            {
                cancellationToken.ThrowIfCancellationRequested();
                var origList = listRect.ToDictionary(a => a.Key, a => a.Value);
                var ora      = _params != null && _params.OverlapRemovalAlgorithm != null ? _params.OverlapRemovalAlgorithm : new FSAAlgorithm <object>(listRect, new OverlapRemovalParameters {
                    HorizontalGap = 10, VerticalGap = 10
                });
                ora.Initialize(listRect);
                ora.Compute(cancellationToken);
                cancellationToken.ThrowIfCancellationRequested();
                ora.Rectangles.ForEach(a =>
                {
                    int group = (int)a.Key;
                    //_params.GroupParametersList.FirstOrDefault(b => b.GroupId == (int)a.Key).ZoneRectangle = origList[a.Key];
                    ArrangeRectangle(a.Value, group, origList[a.Key]);
                });
            }
        }
Beispiel #7
0
        private bool IsOverlapped(Point pt)
        {
            var trect = new Rect(pt.X, pt.Y, 2, 2);

            return(VertexSizes.Select(item => new Rect(item.Value.X - _vertexSafeDistance, item.Value.Y - _vertexSafeDistance, item.Value.Width + _vertexSafeDistance, item.Value.Height + _vertexSafeDistance)).Any(rect => rect.IntersectsWith(trect)));
        }