Beispiel #1
0
 /// <summary>
 /// Gets if structure contains data for the specified channel
 /// </summary>
 /// <param name="channel">Data channel</param>
 /// <returns>Returns true if structure contains data for the specified channel</returns>
 public bool HasChannel(VertexDataChannels channel)
 {
     if (channel == VertexDataChannels.Position)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Normal)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Texture)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Tangent)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Color)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Beispiel #2
0
 /// <summary>
 /// Sets the channer value
 /// </summary>
 /// <typeparam name="T">Data type</typeparam>
 /// <param name="channel">Channel</param>
 /// <param name="value">Value</param>
 public void SetChannelValue <T>(VertexDataChannels channel, T value)
 {
     if (channel == VertexDataChannels.Position)
     {
         this.Position = (Vector3)(object)value;
     }
     else if (channel == VertexDataChannels.Normal)
     {
         this.Normal = (Vector3)(object)value;
     }
     else if (channel == VertexDataChannels.Texture)
     {
         this.Texture = (Vector2)(object)value;
     }
     else if (channel == VertexDataChannels.Tangent)
     {
         this.Tangent = (Vector3)(object)value;
     }
     else if (channel == VertexDataChannels.Color)
     {
         this.Color = (Color4)(object)value;
     }
     else
     {
         throw new EngineException(string.Format("Channel data not found: {0}", channel));
     }
 }
Beispiel #3
0
 /// <summary>
 /// Gets data channel value
 /// </summary>
 /// <typeparam name="T">Data type</typeparam>
 /// <param name="channel">Data channel</param>
 /// <returns>Returns data for the specified channel</returns>
 public T GetChannelValue <T>(VertexDataChannels channel)
 {
     if (channel == VertexDataChannels.Position)
     {
         return((T)(object)this.Position);
     }
     else if (channel == VertexDataChannels.Normal)
     {
         return((T)(object)this.Normal);
     }
     else if (channel == VertexDataChannels.Texture)
     {
         return((T)(object)this.Texture);
     }
     else if (channel == VertexDataChannels.Tangent)
     {
         return((T)(object)this.Tangent);
     }
     else if (channel == VertexDataChannels.Color)
     {
         return((T)(object)this.Color);
     }
     else
     {
         throw new EngineException(string.Format("Channel data not found: {0}", channel));
     }
 }
Beispiel #4
0
        /// <summary>
        /// Sets the channer value
        /// </summary>
        /// <typeparam name="T">Data type</typeparam>
        /// <param name="channel">Channel</param>
        /// <param name="value">Value</param>
        public void SetChannelValue <T>(VertexDataChannels channel, T value)
        {
            if (channel == VertexDataChannels.Position)
            {
                this.Position = (Vector3)(object)value;
            }
            else if (channel == VertexDataChannels.Weights)
            {
                float[] weights = (float[])(object)value;

                this.Weight1 = weights[0];
                this.Weight2 = weights[1];
                this.Weight3 = weights[2];
            }
            else if (channel == VertexDataChannels.BoneIndices)
            {
                byte[] boneIndices = (byte[])(object)value;

                this.BoneIndex1 = boneIndices[0];
                this.BoneIndex2 = boneIndices[1];
                this.BoneIndex3 = boneIndices[2];
                this.BoneIndex4 = boneIndices[3];
            }
            else
            {
                throw new EngineException(string.Format("Channel data not found: {0}", channel));
            }
        }
 /// <summary>
 /// Gets if structure contains data for the specified channel
 /// </summary>
 /// <param name="channel">Data channel</param>
 /// <returns>Returns true if structure contains data for the specified channel</returns>
 public bool HasChannel(VertexDataChannels channel)
 {
     if (channel == VertexDataChannels.Position)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Normal)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Color)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.Weights)
     {
         return(true);
     }
     else if (channel == VertexDataChannels.BoneIndices)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
 /// <summary>
 /// Gets data channel value
 /// </summary>
 /// <typeparam name="T">Data type</typeparam>
 /// <param name="channel">Data channel</param>
 /// <returns>Returns data for the specified channel</returns>
 public T GetChannelValue <T>(VertexDataChannels channel)
 {
     if (channel == VertexDataChannels.Position)
     {
         return((T)(object)this.Position);
     }
     else if (channel == VertexDataChannels.Normal)
     {
         return((T)(object)this.Normal);
     }
     else if (channel == VertexDataChannels.Color)
     {
         return((T)(object)this.Color);
     }
     else if (channel == VertexDataChannels.Weights)
     {
         return((T)(object)(new[] { this.Weight1, this.Weight2, this.Weight3, (1.0f - this.Weight1 - this.Weight2 - this.Weight3) }));
     }
     else if (channel == VertexDataChannels.BoneIndices)
     {
         return((T)(object)(new[] { this.BoneIndex1, this.BoneIndex2, this.BoneIndex3, this.BoneIndex4 }));
     }
     else
     {
         throw new EngineException(string.Format("Channel data not found: {0}", channel));
     }
 }
Beispiel #7
0
 /// <summary>
 /// Sets the channer value
 /// </summary>
 /// <typeparam name="T">Data type</typeparam>
 /// <param name="channel">Channel</param>
 /// <param name="value">Value</param>
 public void SetChannelValue <T>(VertexDataChannels channel, T value)
 {
     if (channel == VertexDataChannels.Position)
     {
         this.Position = (Vector3)(object)value;
     }
     else
     {
         throw new EngineException(string.Format("Channel data not found: {0}", channel));
     }
 }
Beispiel #8
0
 /// <summary>
 /// Gets if structure contains data for the specified channel
 /// </summary>
 /// <param name="channel">Data channel</param>
 /// <returns>Returns true if structure contains data for the specified channel</returns>
 public bool HasChannel(VertexDataChannels channel)
 {
     if (channel == VertexDataChannels.Position)
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }