//public void UpdateMulti1Position () {
	//	dizzyBirdObjMulti.rigidbody2D.velocity = new Vector2 (Xspeed, Yspeed);
	//	Debug.Log ("Updating Multi1 position");
	//}

	void Awake () {
		//PosToSend = new byte[2];
		vsListener = new VersusListener();
		NotificationCenter.DefaultCenter ().AddObserver (this, "UpdateMulti1Position");
		dizzyBirdObj = GameObject.Find ("dizzyOwn");
		dizzyBirdObjMulti = GameObject.Find ("dizzyMulti");
		dizzyBirdObj.rigidbody2D.gravityScale = 0f;
		dizzyBirdObjMulti.rigidbody2D.gravityScale = 0f;
		//dizzyBirdObjMulti.rigidbody2D.velocity = new Vector2 (Xspeed, 0f);
	}
	// Use this for initialization
	void Start () {
		vsListener = new VersusListener();
	}