private void PassingThePlayer() { if (flag) { vP.setSideWaysSpeed(0); vP.setForwardSpeed(TurboForwardSpeed); flag = false; } if (transform.position.z - PlayerAheadDistance > Player.position.z) { vP.setForwardSpeed(normalForwardSpeed); State = 2; flag = true; } }
private void Start() { dT = GameObject.Find("GlobalDataHolder").GetComponent <Datas>(); Player = dT.Player; vP = GetComponent <VehiclePhysics>(); vP.setForwardSpeed(normalForwardSpeed); endlrd = GameObject.Find("WorldCreator").GetComponent <EndlessRoadScript>(); }