Beispiel #1
0
    private void PassingThePlayer()
    {
        if (flag)
        {
            vP.setSideWaysSpeed(0);
            vP.setForwardSpeed(TurboForwardSpeed);
            flag = false;
        }

        if (transform.position.z - PlayerAheadDistance > Player.position.z)
        {
            vP.setForwardSpeed(normalForwardSpeed);
            State = 2;
            flag  = true;
        }
    }
Beispiel #2
0
 private void Start()
 {
     dT     = GameObject.Find("GlobalDataHolder").GetComponent <Datas>();
     Player = dT.Player;
     vP     = GetComponent <VehiclePhysics>();
     vP.setForwardSpeed(normalForwardSpeed);
     endlrd = GameObject.Find("WorldCreator").GetComponent <EndlessRoadScript>();
 }