private void Start()
    {
        m_TruckController = GetComponent <VehicleController2017> ();

        gearSource = gameObject.AddComponent <AudioSource> ();

        gearSource.loop         = false;
        gearSource.playOnAwake  = false;
        gearSource.spatialBlend = 0;
        gearSource.volume       = gearVolume;


        audioSource = GetComponent <AudioSource>();

        audioSource.clip = EngineSound;

        audioSource.loop = true;

        audioSource.Play();

        if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name.Contains("Garage") ||
            UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == garageSceneName)
        {
            audioSource.Stop();
            this.enabled = false;
        }
    }
Beispiel #2
0
    IEnumerator Start()
    {
        currentCamera = GetComponent <Camera> ();

        yield return(new WaitForEndOfFrame());

        // Find player car by tag after game started

        target = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>();

        carRigidBody = target.GetComponent <Rigidbody> ();

        vehicleController = target.GetComponent <VehicleController2017> ();
    }
    void Start()
    {
        if (SceneManager.GetActiveScene().name.Contains("Garage") ||
            SceneManager.GetActiveScene().name.Contains("Menu"))
        {
            return;
        }

        car = GetComponent <VehicleController2017> ();

        // Set car motor power based on upgrade value on upgrade menu
        car.enginePower = enginePower[PlayerPrefs.GetInt("Engine" + PlayerPrefs.GetInt("CarID").ToString())];
        car.maxSpeed    = maxSpeed[PlayerPrefs.GetInt("Speed" + PlayerPrefs.GetInt("CarID").ToString())];
        car.brakePower  = brakeUpgrade[PlayerPrefs.GetInt("Brake" + PlayerPrefs.GetInt("CarID").ToString())];
    }
    IEnumerator Start()
    {
        if (autoSwitch)
        {
                        #if UNITY_EDITOR || UNITY_WEBGL
            controllType = InputType.Keyboard;
            GetComponent <PauseMen>().mobileControlls.SetActive(false);
                        #else
            controllType = InputType.Mobile;
                        #endif
        }

        hornComponent = GetComponent <VehicleHorn> ();

        camManager = GetComponent <CameraManager> ();

        if (PlayerPrefs.GetInt("ControlType") == 0)
        {
            sWheel.SetActive(true);
            arrowKeys.SetActive(false);
            sWheelControl = true;
        }
        if (PlayerPrefs.GetInt("ControlType") == 1)
        {
            sWheel.SetActive(false);
            arrowKeys.SetActive(true);
        }
        if (PlayerPrefs.GetInt("ControlType") == 3)
        {
            sWheel.SetActive(false);
            arrowKeys.SetActive(false);
            accelInput = true;
        }

        yield return(new WaitForEndOfFrame());

        controller = GameObject.FindObjectOfType <VehicleController2017> ();
    }
Beispiel #5
0
 void Start()
 {
     manager           = GameObject.FindObjectOfType <DriftManager> ();
     vehicleController = GetComponentInParent <VehicleController2017> ();
     vehicleAudio      = GetComponentInParent <VehicleAudio2017> ();
 }