private void Show() { if (hasBound) { ShowBound(); } else { bone.ResetTranslation(); } }
private void UpdateBone() { if (visible) { // show bone.ResetTranslation(); } else { // hide bone.SetTranslation(new Vector3(0.0f, 0.0f, -99999.9f)); } }
private void Show() { if (hasBound) { ShowBound(); } else { bone.ResetTranslation(); } }
private void UpdateBone() { if (visible) { // show bone.ResetTranslation(); } else { // hide bone.SetTranslation(new Vector3(0.0f, 0.0f, -99999.9f)); } }