// Use this for initialization
    void Start()
    {
        Vector3          vehiclePositon = transform.position + Vector3.up * heightOffset + Vector3.right * startOffset;
        GameObject       vehicleObject  = Instantiate(vehiclePrefabs[0], vehiclePositon, transform.rotation) as GameObject;
        VehicleBehaviour vehicleScript  = vehicleObject.GetComponent <VehicleBehaviour> ();

        vehicleScript.setSpeed(vehicleSpeed, vehicleLifeLength);
    }