void ConnectToCTI_VSP(CTSProfile profile, VegetationPackagePro PackagePro)
    {
        CTSTerrainManager.Instance.AddCTSToAllTerrains();
        CTSTerrainManager.Instance.BroadcastProfileSelect(profile);

        VegetationStudioManager vegetationStudioManager = FindObjectOfType <VegetationStudioManager>();

        if (!vegetationStudioManager)
        {
            GameObject go = new GameObject {
                name = "VegetationStudioPro"
            };
            go.AddComponent <VegetationStudioManager>();

            GameObject vegetationSystem = new GameObject {
                name = "VegetationSystemPro"
            };
            vegetationSystem.transform.SetParent(go.transform);
            VSP = vegetationSystem.AddComponent <VegetationSystemPro>();
            vegetationSystem.AddComponent <TerrainSystemPro>();
            VSP.AddAllUnityTerrains();
            VSP.AddVegetationPackage(PackagePro);
            PackagePro.SetupTerrainTextureSettings();

        #if TOUCH_REACT
            GameObject touchReactSystem = new GameObject {
                name = "TouchReactSystem"
            };
            touchReactSystem.transform.SetParent(go.transform);
            touchReactSystem.AddComponent <TouchReactSystem>();
        #endif
            vegetationSystem.AddComponent <ColliderSystemPro>();
            vegetationSystem.AddComponent <PersistentVegetationStorage>();
            RuntimePrefabSpawner runtimePrefabSpawner = vegetationSystem.AddComponent <RuntimePrefabSpawner>();
            runtimePrefabSpawner.enabled = false;
        }
    }