Beispiel #1
0
        public void Random_ShouldSucceed()
        {
            VectorXD A = VectorXD.Random(10);

            Assert.True(A.Max() <= 1.0);
            Assert.True(A.Min() >= 0.0);
            Assert.Equal(10, A.Length);
        }
Beispiel #2
0
        public void Linspace_ShouldSucceed()
        {
            VectorXD v = VectorXD.Linespace(1, 10, 10);

            Assert.Equal(10.0, v.Max());
            Assert.Equal(1.0, v.Min());
            Assert.Equal(10, v.Length);
            Assert.Equal(new VectorXD(new double[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }), v);
        }
Beispiel #3
0
        public void Ones_ShouldSucceed()
        {
            VectorXD v = VectorXD.Ones(4);

            Assert.True(v.Max() <= 1.0);
            Assert.True(v.Min() >= 1.0);
            Assert.Equal(4, v.Length);
            Assert.Equal(new VectorXD(new[] { 1.0, 1.0, 1.0, 1.0 }), v);
        }
Beispiel #4
0
        public void Zeros_ShouldSucceed()
        {
            VectorXD v = VectorXD.Zeros(4);

            Assert.True(v.Max() <= 0.0);
            Assert.True(v.Min() >= 0.0);
            Assert.Equal(4, v.Length);
            Assert.Equal(new VectorXD(new[] { 0.0, 0.0, 0.0, 0.0 }), v);
        }
Beispiel #5
0
        public void Identity_ShouldSucceed()
        {
            VectorXD v = VectorXD.Identity(3, 1);

            Assert.True(v.Max() <= 1.0);
            Assert.True(v.Min() >= 0.0);
            Assert.Equal(3, v.Length);
            Assert.Equal(1, v.Get(1));
            Assert.Equal(0, v.Get(0));
            Assert.Equal(0, v.Get(2));
        }