Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        PlayerData pd = StateManager.GetController().pdata;

        for (int i = 0; i < pd.VectorLocals.Length; i++)
        {
            if (pd.VectorLocals[i])
            {
                VectorTile.Create(pd.VectorLocals[i], Vector2.zero, transform);
            }
        }
    }