public static VectorGaussianWishart Combine(VectorGaussian position, Wishart orientation, VectorGaussianWishart result)
        {
            if (orientation.IsUniform())
            {
                result.SetToUniform();
            }
            else if (position.IsUniform())
            {
                result.SetTo(orientation.Shape, orientation.Rate, Vector.Zero(2), 0);
            }
            else
            {
                PositiveDefiniteMatrix rateTimesPrecision = new PositiveDefiniteMatrix(2, 2);
                rateTimesPrecision.SetToProduct(orientation.Rate, position.Precision);
                double trace = MathHelpers.Invert(rateTimesPrecision).Trace();
                Vector positionMean = position.MeanTimesPrecision * MathHelpers.Invert(position.Precision);
                result.SetTo(orientation.Shape, orientation.Rate, positionMean, orientation.Dimension / (orientation.Shape * trace));
            }

            return result;
        }
Beispiel #2
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 /// <summary>
 /// Asks the distribution whether it is uniform
 /// </summary>
 /// <returns>True or false</returns>
 public bool IsUniform()
 {
     return(!IncludePrior && InducingDist.IsUniform());
 }
Beispiel #3
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        /// <include file='FactorDocs.xml' path='factor_docs/message_op_class[@name="ArrayFromVectorOp"]/message_doc[@name="ArrayAverageConditional{GaussianList}(IList{Gaussian}, VectorGaussian, GaussianList)"]/*'/>
        /// <typeparam name="GaussianList">The type of the resulting array.</typeparam>
        public static GaussianList ArrayAverageConditional <GaussianList>(
            [NoInit] IList <Gaussian> array, [SkipIfUniform] VectorGaussian vector, GaussianList result)
            where GaussianList : IList <Gaussian>
        {
            if (result.Count != vector.Dimension)
            {
                throw new ArgumentException("vector.Dimension (" + vector.Dimension + ") != result.Count (" + result.Count + ")");
            }
            int  length       = result.Count;
            bool allPointMass = array.All(g => g.IsPointMass);

            if (allPointMass)
            {
                // efficient special case
                for (int i = 0; i < length; i++)
                {
                    double x = array[i].Point;
                    // -prec*(x-m) = -prec*x + prec*m
                    double dlogp = vector.MeanTimesPrecision[i];
                    for (int j = 0; j < length; j++)
                    {
                        dlogp -= vector.Precision[i, j] * array[j].Point;
                    }
                    double ddlogp = -vector.Precision[i, i];
                    result[i] = Gaussian.FromDerivatives(x, dlogp, ddlogp, false);
                }
            }
            else if (vector.IsPointMass)
            {
                // efficient special case
                Vector mean = vector.Point;
                for (int i = 0; i < length; i++)
                {
                    result[i] = Gaussian.PointMass(mean[i]);
                }
            }
            else if (vector.IsUniform())
            {
                for (int i = 0; i < length; i++)
                {
                    result[i] = Gaussian.Uniform();
                }
            }
            else if (array.Any(g => g.IsPointMass))
            {
                // Z = N(m1; m2, V1+V2)
                // logZ = -0.5 (m1-m2)'inv(V1+V2)(m1-m2)
                // dlogZ = (m1-m2)'inv(V1+V2) dm2
                // ddlogZ = -dm2'inv(V1+V2) dm2
                Vector mean = Vector.Zero(length);
                PositiveDefiniteMatrix variance = new PositiveDefiniteMatrix(length, length);
                vector.GetMeanAndVariance(mean, variance);
                for (int i = 0; i < length; i++)
                {
                    if (array[i].IsUniform())
                    {
                        continue;
                    }
                    double m, v;
                    array[i].GetMeanAndVariance(out m, out v);
                    variance[i, i] += v;
                    mean[i]        -= m;
                }
                PositiveDefiniteMatrix precision = variance.Inverse();
                Vector meanTimesPrecision        = precision * mean;
                for (int i = 0; i < length; i++)
                {
                    if (array[i].IsUniform())
                    {
                        result[i] = Gaussian.FromMeanAndVariance(mean[i], variance[i, i]);
                    }
                    else
                    {
                        double alpha = meanTimesPrecision[i];
                        double beta  = precision[i, i];
                        result[i] = GaussianOp.GaussianFromAlphaBeta(array[i], alpha, beta, false);
                    }
                }
            }
            else
            {
                // Compute inv(V1+V2)*(m1-m2) as inv(V2)*inv(inv(V1) + inv(V2))*(inv(V1)*m1 + inv(V2)*m2) - inv(V2)*m2 = inv(V2)*(m - m2)
                // Compute inv(V1+V2) as inv(V2)*inv(inv(V1) + inv(V2))*inv(V2) - inv(V2)
                PositiveDefiniteMatrix precision = (PositiveDefiniteMatrix)vector.Precision.Clone();
                Vector meanTimesPrecision        = vector.MeanTimesPrecision.Clone();
                for (int i = 0; i < length; i++)
                {
                    Gaussian g = array[i];
                    precision[i, i]       += g.Precision;
                    meanTimesPrecision[i] += g.MeanTimesPrecision;
                }
                bool fastMethod = true;
                if (fastMethod)
                {
                    bool isPosDef;
                    // this destroys precision
                    LowerTriangularMatrix precisionChol = precision.CholeskyInPlace(out isPosDef);
                    if (!isPosDef)
                    {
                        throw new PositiveDefiniteMatrixException();
                    }
                    // variance = inv(precisionChol*precisionChol') = inv(precisionChol)'*inv(precisionChol) = varianceChol*varianceChol'
                    // this destroys meanTimesPrecision
                    var mean = meanTimesPrecision.PredivideBy(precisionChol);
                    mean = mean.PredivideByTranspose(precisionChol);
                    var varianceCholTranspose = precisionChol;
                    // this destroys precisionChol
                    varianceCholTranspose.SetToInverse(precisionChol);
                    for (int i = 0; i < length; i++)
                    {
                        Gaussian g           = array[i];
                        double   variance_ii = GetSquaredLengthOfColumn(varianceCholTranspose, i);
                        // works when g is uniform, but not when g is point mass
                        result[i] = Gaussian.FromMeanAndVariance(mean[i], variance_ii) / g;
                    }
                }
                else
                {
                    // equivalent to above, but slower
                    PositiveDefiniteMatrix variance = precision.Inverse();
                    var mean = variance * meanTimesPrecision;
                    for (int i = 0; i < length; i++)
                    {
                        Gaussian g = array[i];
                        // works when g is uniform, but not when g is point mass
                        result[i] = Gaussian.FromMeanAndVariance(mean[i], variance[i, i]) / g;
                    }
                }
            }
            return(result);
        }
Beispiel #4
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        /// <include file='FactorDocs.xml' path='factor_docs/message_op_class[@name="MatrixVectorProductOp"]/message_doc[@name="AAverageConditional(VectorGaussian, DistributionArray2D{Gaussian, double}, Vector, PositiveDefiniteMatrix, DistributionStructArray2D{Gaussian, double})"]/*'/>
        public static DistributionStructArray2D <Gaussian, double> AAverageConditional([SkipIfUniform] VectorGaussian product, DistributionArray2D <Gaussian, double> A, Vector BMean, PositiveDefiniteMatrix BVariance, DistributionStructArray2D <Gaussian, double> result)
        {
            if (product.IsUniform())
            {
                result.SetToUniform();
                return(result);
            }
            if (!A.IsPointMass)
            {
                throw new ArgumentException("A is not a point mass");
            }
            // logZ = log N(mProduct; A*BMean, vProduct + A*BVariance*A')
            //      = -0.5 (mProduct - A*BMean)' inv(vProduct + A*BVariance*A') (mProduct - A*BMean) - 0.5 logdet(vProduct + A*BVariance*A')
            //      = -0.5 (mProduct - A*BMean)' pPrec inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct (mProduct - A*BMean)
            //        - 0.5 logdet(pProduct + pProduct*A*BVariance*A'*pProduct) + logdet(pProduct)
            // dlogZ   = 0.5 (dA*BMean)' pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct (mProduct - A*BMean)
            //         +0.5 (mProduct - A*BMean)' pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct (dA*BMean)
            //         +0.5 (mProduct - A*BMean)' pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) (pProduct*dA*BVariance*A'*pProduct + pProduct*A*BVariance*dA'*pProduct) inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct (mProduct - A*BMean)
            //         - 0.5 tr(inv(pProduct + pProduct*A*BVariance*A'*pProduct) (pProduct*dA*BVariance*A'*pProduct + pProduct*A*BVariance*dA'*pProduct))
            // dlogZ/dA = pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct (mProduct - A*BMean) BMean'
            //          + pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct (mProduct - A*BMean) (mProduct - A*BMean)' pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct*A*BVariance
            //          - pProduct inv(pProduct + pProduct*A*BVariance*A'*pProduct) pProduct A*BVariance
            var Amatrix                 = new Matrix(A.Point);
            var pProductA               = product.Precision * Amatrix;
            var pProductABV             = pProductA * BVariance;
            PositiveDefiniteMatrix prec = new PositiveDefiniteMatrix(product.Dimension, product.Dimension);

            prec.SetToSum(product.Precision, pProductABV * pProductA.Transpose());
            // pProductA is now free
            for (int i = 0; i < prec.Rows; i++)
            {
                if (prec[i, i] == 0)
                {
                    prec[i, i] = 1;
                }
            }
            var v           = prec.Inverse();
            var ABM         = Amatrix * BMean;
            var pProductABM = product.Precision * ABM;
            var diff        = pProductABM;

            diff.SetToDifference(product.MeanTimesPrecision, pProductABM);
            // ABM is now free
            var pProductV     = product.Precision * v;
            var pProductVdiff = ABM;

            pProductVdiff.SetToProduct(pProductV, diff);
            var Vdiff = v * diff;

            pProductV.Scale(-1);
            pProductV.SetToSumWithOuter(pProductV, 1, pProductVdiff, Vdiff);
            Matrix dlogZ = pProductA;

            dlogZ.SetToProduct(pProductV, pProductABV);
            dlogZ.SetToSumWithOuter(dlogZ, 1, pProductVdiff, BMean);
            int rows = A.GetLength(0);
            int cols = A.GetLength(1);

            for (int i = 0; i < rows; i++)
            {
                for (int j = 0; j < cols; j++)
                {
                    double dlogp = dlogZ[i, j];
                    // for now, we don't compute the second derivative.
                    double ddlogp = -1;
                    result[i, j] = Gaussian.FromDerivatives(A[i, j].Point, dlogp, ddlogp, false);
                }
            }
            return(result);
        }