Inheritance: MonoBehaviour
Beispiel #1
0
    // melee 90' angle infront of character with 1 range.
    public static Action <Vector3, GameObject> Melee(int damage)  // this way of calculating the hit-cone infront of the target assume that all y-values in all positions is 0.
    {
        Action <Vector3, GameObject> retval = (targetPos, player) => {
            Vector3 playerForward = (targetPos - player.transform.position).normalized;
            IEnumerable <GameObject> enemiesInCone = VectorFun.getTagsInCone("Enemies", player.transform.position, playerForward, 10, 45);
            foreach (GameObject item in enemiesInCone)
            {
                Stats stat = item.GetComponent <Stats>();
                stat.dealDamage(damage);
            }
        };

        return(retval);
    }
    void Casting()
    {
        if (castBar.enabled == false)
        {
            castBar.enabled = true;
        }
        if (timeCasting < castTime)
        {
            timeCasting        = Time.deltaTime + timeCasting;
            castBar.fillAmount = timeCasting / castTime;
            castBarTime.text   = Math.Floor(timeCasting) + " / " + castTime;
        }
        else
        {
            SetCurrentCooldown(index);
            timeCasting     = 0f;
            castBar.enabled = false;
            isCasting       = false;

            //Shoot projectile
            Vector3 targetCoordinates = VectorFun.GetMouseCoordinatesOnPlane();
            currentSpell(targetCoordinates, gameObject);
        }
    }