/// <summary>
    /// 시작위치에서 끝위치까지가 어떤 방향인지 반환
    /// </summary>ㄴ
    /// <param name="startPos">시작 월드 포지션</param>
    /// <param name="endPos">끝 월드 포지션</param>
    /// <returns>방향</returns>
    public static Direction GetDirection(Vector3 startPos, Vector3 endPos)
    {
        float degree = Vector3Ex.GetDirectionDegree(startPos, endPos);

        if (degree <= 60f)
        {
            return(Direction.RightUp);
        }
        if (degree <= 120f)
        {
            return(Direction.Up);
        }
        if (degree <= 180f)
        {
            return(Direction.LeftUp);
        }
        if (degree <= 240f)
        {
            return(Direction.LeftDown);
        }
        if (degree <= 300f)
        {
            return(Direction.Down);
        }
        return(Direction.RightDown);
    }