Beispiel #1
0
        private PointInfo FindCrossPointOnWholePath(Vector3 vx, Vector3 vx1, Vector3 vx2, List <int> excludesIndex = null)
        {
            PointInfo info = null;

            for (int i = 0; i < movePoints.Length - 1; i++)
            {
                if (null != excludesIndex && excludesIndex.Contains(i))
                {
                    continue;
                }
                Vector3 p1     = movePoints[i];
                Vector3 p2     = movePoints [i + 1];
                Vector3 pInter = Vector3.zero;
                bool    cross  = Vector2DUtils.LineLineIntersection(out pInter, p1, p2 - p1, vx, vx1 - vx);
                if (!cross)
                {
                    cross = Vector2DUtils.LineLineIntersection(out pInter, p1, p2 - p1, vx, vx2 - vx);
                }
                if (!cross)
                {
                    continue;
                }
                if (0 != Vector2DUtils.PointOnWhichSideOfLineSegment(p1, p2, pInter))
                {
                    continue;
                }
                info            = new PointInfo();
                info.position   = pInter;
                info.startIndex = i;
                break;
            }

            return(info);
        }
Beispiel #2
0
        public static void LineLineIntersection()
        {
            Vector3 pInter = Vector3.zero;
            Vector3 p1     = new Vector3(0, 0);
            Vector3 p2     = new Vector3(10, 10);
            Vector3 vx     = new Vector3(p1.x, 10);
            Vector3 vx1    = new Vector3(p1.x, -10);

            DebugUtils.DrawPoint(p1);
            DebugUtils.DrawPoint(p2);
            Debug.DrawLine(p1, p2);
            Debug.DrawLine(vx, vx1);
//			DebugUtils.DrawPoint (vx);
//			DebugUtils.DrawPoint (vx1);
            bool cross = Vector2DUtils.LineLineIntersection(out pInter, p1, p2, vx, vx1);

            if (cross)
            {
                Log.Debug("has {0}", pInter);
                Debug.DrawLine(Vector3.zero, pInter);
            }
            else
            {
                Log.Debug("null.....");
            }
        }