Beispiel #1
0
 /// <summary>Initializes the camera for a frame render.</summary>
 /// <param name="width">The width of the viewport in pixels</param>
 /// <param name="height">The height of the viewport in pixels</param>
 public virtual void InitRender(int width, int height)
 {
     w2 = width / 2D;
     h2 = height / 2D;
     // This code is a bit screwy to avoid flipping the camera, not sure if there's a better way to do this (yet)
     look = (lookAt - position).Normalize();
     side = look.Cross(-up).Normalize();
     up   = look.Cross(side).Normalize();
     side = -side;
 }
Beispiel #2
0
        private void Recalculate()
        {
            Edge0to1 = Vert1.Position - Vert0.Position;
            Edge0to2 = Vert2.Position - Vert0.Position;

            if (!HasNormals)
            {
                Normal = Edge0to1.Cross(Edge0to2).Normalize();
                Vert0  = Vert0.WithNormal(Normal);
                Vert1  = Vert1.WithNormal(Normal);
                Vert2  = Vert2.WithNormal(Normal);
            }
        }