/// <seealso cref="IViewportTransform.getWorldToScreen(Vec2, Vec2)">
 /// </seealso>
 public virtual void getWorldToScreen(Vec2 argWorld, Vec2 argScreen)
 {
     argScreen.set_Renamed(argWorld);
     argScreen.subLocal(box.center);
     box.R.mulToOut(argScreen, argScreen);
     if (yFlip)
     {
         yFlipMat.mulToOut(argScreen, argScreen);
     }
     argScreen.addLocal(box.extents);
 }
 /// <seealso cref="IViewportTransform.getScreenToWorld(Vec2, Vec2)">
 /// </seealso>
 public virtual void getScreenToWorld(Vec2 argScreen, Vec2 argWorld)
 {
     argWorld.set_Renamed(argScreen);
     argWorld.subLocal(box.extents);
     box.R.invertToOut(inv2);
     inv2.mulToOut(argWorld, argWorld);
     if (yFlip)
     {
         yFlipMatInv.mulToOut(argWorld, argWorld);
     }
     argWorld.addLocal(box.center);
 }