Beispiel #1
0
        private void SetupTraits()
        {
            var propertyMap = GetPropertyMap();
            var variableMap = Ecosystem.GetSpeciesMap(propertyMap);

            Traits.Setup(Ecosystem.SpeciesSchema, this);
            _traitStore.Setup(variableMap, propertyMap.CreateList(this), Traits);
        }
Beispiel #2
0
        private void SetupTraits()
        {
            var propertyMap = GetPropertyMap();
            var variableMap = Ability.Ecosystem.GetMoveMap(propertyMap);

            _traitStore.Setup(variableMap, propertyMap.CreateList(this), Traits);
            Traits.Setup(Ability.Ecosystem.MoveSchema, this);
        }
Beispiel #3
0
        private void SetupTraits()
        {
            var propertyMap = GetPropertyMap();
            var variableMap = Species.Ecosystem.GetCreatureMap(propertyMap);

            _traitStore.Setup(variableMap, propertyMap.CreateList(this), new VariableListener(this, Traits));
            Traits.Setup(Species.Ecosystem.CreatureSchema, this);
        }
Beispiel #4
0
        private void SetupTraits()
        {
            var propertyMap = GetPropertyMap();

            if (Ecosystem != null)
            {
                var variableMap = Ecosystem.GetTrainerMap(_propertyMap);
                _traitStore.Setup(variableMap, _propertyMap.CreateList(this), Traits);
                Traits.Setup(Ecosystem.TrainerSchema, this);
            }
            else
            {
                var variableMap = new VariableMap(0).Add(_propertyMap);
                _traitStore.Setup(variableMap, _propertyMap.CreateList(this));
            }
        }
Beispiel #5
0
        protected virtual void SetupVariables()
        {
            if (_propertyMap == null)
            {
                _propertyMap = new PropertyMap <Npc>();
                AddPropertiesToMap(_propertyMap);
            }

            if (_variableMap == null || _variableMap.Version != WorldManager.Instance.World.NpcSchema.Version)
            {
                _variableMap = new VariableMap(WorldManager.Instance.World.NpcSchema.Version)
                               .Add(_propertyMap)
                               .Add(WorldManager.Instance.World.NpcSchema);
            }

            _variableStore.Setup(_variableMap, new PropertyList <Npc>(this, _propertyMap), _variables);
            _variables.Setup(WorldManager.Instance.World.NpcSchema, this);
        }
Beispiel #6
0
        protected virtual void SetupVariables()
        {
            if (_propertyMap == null)
            {
                _propertyMap = new PropertyMap <ZoneData>();
                AddPropertiesToMap(_propertyMap);
            }

            if (_variableMap == null || _variableMap.Version != Zone.Schema.Version)
            {
                _variableMap = new VariableMap(Zone.Schema.Version)
                               .Add(_propertyMap)
                               .Add(Zone.Schema);
            }

            _variableStore.Setup(_variableMap, new PropertyList <ZoneData>(this, _propertyMap), new VariableListener(this, _variables));
            _variables.Setup(Zone.Schema, this);
        }
Beispiel #7
0
        protected virtual void SetupVariables(VariableList savedVariables)
        {
            if (_propertyMap == null)
            {
                _propertyMap = new PropertyMap <Player>();
                AddPropertiesToMap(_propertyMap);
            }

            if (_variableMap == null || _variableMap.Version != WorldManager.Instance.World.PlayerSchema.Version)
            {
                _variableMap = new VariableMap(WorldManager.Instance.World.PlayerSchema.Version)
                               .Add(_propertyMap)
                               .Add(WorldManager.Instance.World.PlayerSchema);
            }

            _variableStore.Setup(_variableMap, new PropertyList <Player>(this, _propertyMap), new VariableListener(this, _variables));
            _variables.Setup(WorldManager.Instance.World.PlayerSchema, this);
            _variables.LoadFrom(savedVariables, VariableDefinition.Saved);
        }