public SpellieVenster(ValueSet config)
            : base(1600, 900, GraphicsMode.Default, "Spellie", GameWindowFlags.Default)
        {
            this.config = config;

            SetGraphics();
            fov = config.TryGetFloat("fov", 1.1f);

            SetGraphicsBuffer(config.TryGetInt("totallength", 0));
        }