Beispiel #1
0
    public void init1()
    {
        stage_type1 = -1;
        stage_type2 = -1;

        player_rank     = 1;
        player_rank_exp = 0;

        coin_num = 10000;

        value_change_coin.init1();
    }
Beispiel #2
0
    public void init1()
    {
        on = 0;

        x1 = 0;
        y1 = 0;

        w1 = 0;
        h1 = 0;

        type1 = 0;


        defeat_flag      = 0;
        defeat_wait_time = 0;

        attack_move_wait_time = 0;
        jump_move_wait_time   = 0;
        appear_move_wait_time = 0;

        skill_slot = 0;


        /*
         * if (init_flag == 0)
         * {
         *  battle_enemy_status = new BattleEnemyStatus();
         *  battle_enemy_status.set(m, g, im, input, s);
         *
         * }*/

        battle_enemy_status.init1();

        skill_reset();


        {
            {
                value_change.init1();

                shake_move.init1();

                value_move.init1();

                clear_change.init1();
            }
        }
    }
    public void init1()
    {
        //    m1.msbox(hp1);

        {
            now_enchant1 = 0;
            now_enchant2 = 3;

            set_enchant1 = now_enchant1;
            set_enchant2 = now_enchant2;

            set_battle_member            = 0;
            set_battle_member_skill_slot = 0;
            now_skill1 = 0;

            battle_command = 0;
        }

        {
            hp1 = mhp_call(); // 1200;
            mp1 = mmp_call(); //400;
        }

        {
            hp_memo  = 0;
            mhp_memo = 0;
            mp_memo  = 0;
            mmp_memo = 0;
        }

        value_change1_1.init1();
        value_change1_2.init1();
        value_change2_1.init1();
        value_change2_2.init1();

        value_move1.init1();
        value_move2.init1();

        shake_move1.init1();
        shake_move2.init1();
    }